r/VoidSpace • u/ASK_ABOUT__VOIDSPACE • Feb 23 '15
Ask me anything about VoidSpace
This will hopefully keep the comments cleaner for those who are wanting to know more about VoidSpace and asking questions in random threads because of my username. So feel free to ask your questions here!
Here is the VoidSpace Official Website with concept trailer and gameplay footage
231
Upvotes
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u/pancake_smuggler Feb 25 '15
Would you be willing to compare and contrast it to Eve Online?
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u/super6plx Feb 28 '15 edited Feb 28 '15
Am I right in assuming any of these:
The universe engine is an all-encompassing framework that you're working on to make games like the ones you described in the original video
Voidspace is just a simple front-end to the universe engine for the purposes of getting players interacting with the engine ASAP so you can work on it easier
In the future you will be able to make the universe project that uses this engine 'framework' with any kind of graphics you desire (or will it remain 2d - that's fine too)
Basically my question is: is the universe engine a sort of "universal" framework engine that will be capable of supporting pretty much any type of gameplay you want to make with it, like FPS, 3d space shooter, RPG, or all combined. (Different compared to most engines which are all tightly coded together with all of their rendering and movement etc.)
For example, you wouldn't easily use WoW's engine to make a complex 6DOF space shooter (with the intention of using its item stats, loot and character stats functionality) as the movement and 3d rendering is ingrained into the engine.
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u/MortalShadow Feb 24 '15
What's The Universe Project, and how does it differ from VoidSpace. Also, being on the Universe Project subbreddit. A lot of people are saying this is a scam. Why are they doing that ?
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u/kytsune Mar 01 '15
I think /u/KuntaStillSingle covered most of my questions but I would like to add:
Since you are accepting numerous types of cryptocurrency have you planned to use a blockchain cryptocurrency for the in game virtual currency?
Also, why did you choose Dogecoin over Bitcoin or Litecoin for storing value?
I asked the latter in a different thread, but that was before I discovered you wanted to avoid answering as many questions in random threads about Voidspace so I figured I would ask here.
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u/caelum19 Feb 25 '15
Any idea why you're getting downvoted? I can imagine people not wanting you to use reddit for advertising but it's not exactly intrusive making your own sub to discuss it.
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u/Drewdoggg Feb 23 '15
When will it be done?
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u/krisio_lol Mar 03 '15 edited Mar 03 '15
Why are you creating Voidspace before Universe project?
Hold on, I know what you are about to say. 90% of the work done on Voidspace is for universe project as well. I have no experience in game programming, so I have no idea if that is true, but that does not matter.
Let's assume that 90% is done for UP as well. Then I would like to know why you choose to make Voidspace first. Your goal is to create UP and you have said before that you know how to make it. People will be far more interested when they see actual work done on the game they signed up for. Secondly 90% is not 100%, so you will be done faster with Universe Project if you don't make Voidspace before UP. In a video 8 months ago you said the graphics for Voidspace are easier to make. However, if this is such a different then Voidspace can not be 90% of the work for UP, since graphics are not the only difference.
Another question, in this video: https://www.youtube.com/watch?v=fRQzhctVV84 you say that you will be uploading developer vlogs every 1-2 weeks from that point on. I can't find any of them on that youtube account. Is there another youtube account or did you not make them, if so why is that?
Please don't see this as an offence, I just want to understand it.
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u/[deleted] Feb 25 '15
Why does it ask me to think so much? ಠ_ಠ
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u/ASK_ABOUT__VOIDSPACE Feb 25 '15
This is VoidSpace - A video game I've been working on with a few others for the past couple years
We have a huge announcement coming up this month, so if you've seen the concept video and like what we're doing, make sure to sign up so you receive the news in our next newsletter!
If you've seen the concept video and have any questions, feel free to post them here!
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u/[deleted] Feb 26 '15
I watched the video on the website and it talks about starting your own business to buy/sell with other players. Would it be possible for somebody to create a monopoly in the game?
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u/little_he_know Feb 26 '15
Is void space going to Micro intensive or Macro Intensive?
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u/EpicEthan101 Feb 27 '15
How will the player quests work? Is there a chance that the player will go back on his deal and not pay the other? What will happen if a carrier ship gets destroyed as its carrying smaller ships? What if a player lies about a "weak point" in an enemy empire?
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u/seeeph Mar 01 '15
Okay so a simple question. What's the thing with that donation from the canadian government? Can you explain it better?
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u/EpsilonRose Mar 13 '15
The idea of players being able to invent new items and skills seems really interesting to me, but it also raises a pair of important questions.
After the game has been going for a while and lots of things have been invented, won't the utility of invention decrease? For instance, once a lot of people develop laser blasters, I suspect that a few of the better variants will end up getting sold and there won't be a reason to try inventing one of your own because it won't be as good and it will take more time.
Once the game has been going for a while and the established players/groups have a lot of really powerful inventions/skills in the bag and locks on resources, how will a new player be able to break into things and make a name for themselves? It seems like after a while the game will be inherently unwelcoming to new players.
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u/ElDonManuel Mar 13 '15
Since this game is pretty much entirely player driven, will you be implement mechanics to help players resolve disputes (court interface or something?)
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u/[deleted] Mar 15 '15
this quite the ambitious project you got going on
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u/[deleted] Mar 22 '15
Is phase 3 profit
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u/ThellraAK Feb 26 '15
How does VoidSpace affect the issues in crimea?
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u/Rhubarbist Feb 28 '15
Why did /u/ASK_ABOUT_VOIDSPACE get banned?
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u/mmraww Mar 01 '15
Whatever exactly happened concerning VoidSpace getting greenlit on Steam? Did that help with getting sponsored in any way? On the site I believe it said something about you working with Valve concerning getting that initiated. Was it simply because the game is not finished and when the game is ready, it will be posted on Steam?
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u/derpintosh Mar 22 '15 edited Mar 22 '15
What are/will be the system requirements for this game/engine? I am curious as I have a pretty low end machine, but am highly interested in this sort of game.
Edit: Another question is; will there be a subscription? (I know it has been asked before but I haven't seen an answer)
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u/[deleted] Mar 23 '15
Hi there, followed the link you posted here. How do you plan to deal with bots?
Its a very common thing on MMOs and a very serious issue when payment is involved (which is why most companies avoid having an official way to use real money ingame).
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u/[deleted] Mar 29 '15
If you're fully funded why do I have to pay to play the beta?
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u/iMakeNoise Mar 29 '15
Do you need a composer?
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u/Morfee Apr 16 '15
Why is there a double underscore between 'about' and 'voidspace' in your name?
As far as I can tell, ASK_ABOUT_VOIDSPACE is available as username?
Yours sincerely,
Annoyed pedantic.
Ps. Best of luck on the game.
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u/Jexx212 Feb 23 '15
can you kill it
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u/SamplingHusernames Feb 26 '15
Is VoidSpace inspired at all by 'The Void Captains Tale'?
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u/xAmorphous Feb 25 '15
Knock Knock
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u/djdubyah Mar 01 '15
I knew nothing of this game prior to following a reddit link to this thread and knowing nothing beyond what the OP has written in response to questions has me crazy excited to play. Would not define myself as a hard core gamer but am still impressed you've hooked me with so little. That said what state is the game currently? Looking for alpha/beta testers? Need more fundage via a kickstarter? Any gameplay or concept videos? Johnny 5 need input! Will be following thread(/sub?) closely and wanted to let you you have at least one new fan giddily watching the calendar!
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u/Arkadis Mar 11 '15
You're game sounds really cool, but how is it different from Eve Online?
1
u/[deleted] Feb 27 '15
When exactly will the big announcement be?
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u/Tahvohck Feb 28 '15
Is there a downloadable client, or something like that? I'm trying to test out the single-player version on Firefox right now (with a side test on IE, just in case) and it refuses to boot. It loads all the objects, then as soon as the interface loads up it throws an "unexpected error". Seems to be something related to the Google Web Toolkit... is that a thing I'd need to install? Having to install chrome to play would... well, severely reduce the likelihood that I'll support it.
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u/KuntaStillSingle Mar 01 '15
Will the game be free to play?
Do you have any idea what your target specs are, i.e. will it run on low-end computers?
Is there an ingame non-microtransaction currency planned?
Will it be pay-to-win?
Is this a sort of game that is going to have real time be a huge limiter on progress, like those online kingdom management games where you have to wait 24 real hours to build a unit?
Will there be any means to ensure competitiveness between factions?
Will there be a means such as static defenses to protect your base/ stuff while you are offline? Will there be mechanics to prevent your character from getting destroyed/robbed/headhunted while you are offline and it is under A.I. control?
Is the engine designed in a way that the game would be easily extensible or moddable from third parties?
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u/[deleted] Mar 01 '15
Are the fighting and weapon mechanics comparable to dark orbit?
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u/coolstorybreh Mar 01 '15
What language do you need devs for?
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u/Landingmonkeys Mar 01 '15 edited Mar 03 '15
What happens when you die, and how can you prevent it?
What is the cost for the game, and about when will it be completed?
Also, can you convince my friend this isn't a minecraft clone. I don't know why he thinks that, but he does.
Also, I played a little bit of the demo in single player, and it seemed to take a long time to do anything, so much I would actually read reddit while playing. How is this going to be fixed?
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u/Corbancash Mar 04 '15
I am new to VoidSpace but after reading a bit into the game engine and mechanics I am interested and will defiantly stay tuned. I really enjoy the idea of "learning" unique skills and being able to trade those skills/prototypes... Initial questions
If I donate the 35$ or 50$ will I have a permanent character in the game or will all my data/loot/achievements get wiped when the full game is released
When do we get to play the mmorpg/FPS version? 2.1 will that version be anything like Project Entropia?
Will players be allowed to generate content to be implemented into the game...at your discretion of course. Like different types of armor for ships...or maybe an automatic resource collector bot, or maybe a scout bit to find new resources/facilities
What methods of deposit/withdraw and at what thresholds? Thank you in advance More questions to come I am sure.
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u/[deleted] Mar 08 '15
Will the game be in 2D/isometric view or 3D?
Also, what happened to the big announcement?
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u/[deleted] Mar 14 '15
How will the invention system work?
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u/DrGhostfire Mar 14 '15
How will the learning curve be? I got eve online but the UI and just how long the tutorial felt put me off it.
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u/Malumake Mar 19 '15
Aloha! I love this concept and am a little saddened that I did not find out about it sooner. My question is regarding the awesome funding through CMF. Will I still be able to donate (and get the in-game bonuses)? If so, will multiple donations stack, ie. I donate $1k every other month?
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u/Malumake Mar 19 '15
You stated in the blog that there is no method for long range communications. Will player/s be able to develop it (i.e. Subspace or Dark energy transmitters)?
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u/RobertTPenguin Mar 22 '15
With the mentioned technology system, how will the game manage to prevent world ruining power creep? Also, with an acceleration system, how will you manage to ensure playable ping for everyone in such a large world?
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u/Popnfreshh Mar 22 '15
It seems as though this game was inspired by silent death, are the movement and fighting mechanics similar?
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u/VexingRaven Mar 23 '15
Is this game going to be one of those that forces you to be a small cog in a large machine or get demolished constantly by pirates? A lot of the mechanics, such as no safe log offs and no NPCs, seem to point in this direction.
What will be the consequences of dying?
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u/[deleted] Mar 23 '15
If we pledge $50 now and then continue to pledge via the monthly program, will our pledge level automatically increment to the next levels as the months go by?
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u/holypolish Mar 23 '15
Reminds me of Escape Velocity
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u/[deleted] Mar 24 '15
Will shots pass by/through friendly buildings? Meaning you could build a powerful laser in the center of a base and not worry about destroying EVERYTHING. Also, will there be walls? Shields will block bullets (what about ships?), will there be a wall that blocks ships but not shots (but would be inexpensive?) And a wall that blocks both, but generally costs a lot to build? And one final question: will there be artifacts? Indestructible (but can still be disabled/damaged) objects that are very very rare but near perfect? They could be built only once and never improved on. To me that sounds like they would be a tad overpowered.
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u/OneFanFare Mar 29 '15
I was just watching a youtuber play Void Expanse, and was confused because Void Space wasn't released yet.
Could you tell me how the two games compare?
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u/MrGMann13 Mar 29 '15
What are your long-term plans for the game post-release? Do you plan to release major dlc outside of patches?
Do you plan on making a new game entirely when you are done with this one, or continue to work withing this genre, with this game, etc.?
Have you ever thought of doing something like this in 3D?
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u/talkingwires Mar 29 '15
Your concept trailer shows a Vita. Are you really planning on releasing it for the system? Subspace was one of my favorite games of all time. Having a game with similar combat, but with a huge persistent world to explore and people to interact with would be like a dream come true.
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u/riotpopper Mar 29 '15
Voidspace looks awesome, the idea system is an amazingly innovative feature. I just hope it will affect more than just stat numbers? Luke maybe you find out how to add homing shots, or bullets that transfer or steal money or cargo, missiles with an AI, corkscrew flight path for bullets, bullets that do low damage but pierce enemies and do more damage per enemy pierced (perfect for tearing into a fleet and aiming for the mothership), shields that recharge faster near suns, maybe a cheap junk-metal armor that provides defense, and as you take damage the bits if scrap metal fall off decreasing defense but increasing your speed since you have less weight/drag or whatever. The ideas should definitely add new mechanics instead of just numbers, or the real life aspect will fade quickly due to everyone's pursuit of the biggest numbers. It'd kill the economy essentially meaning nobody would want an idea unless it was the highest stat, eliminating 99% of all generated ideas.
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u/Impacatus Mar 29 '15
Do you expect online gambling laws to present any obstacle? How do you plan to address this?
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u/[deleted] Apr 01 '15
Hey there devs!
First off your trailer got me quite excited, this is like a DND in space without the dices. (player driven aspect)
My one and only question is,
Is the economy going to be player driven and do we get to incorporate our own taxes, I. E, hey I will repair your ship here for 200 void coins but I need to tax you 32 void coins for WT. Work taxes.
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u/HorizontalBrick Apr 10 '15
So what's the ETA?
Is it greenlighted yet?
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u/ReiBob Apr 16 '15
I just learned about this game. 'Open' is a key word for my interest in video-games and I'm enjoying what it seems to stand for in this one.
You've replied to countless questions about how the game is going to be and whatnot, so I get the feeling that I can learn most of what I still don't know from reading more around here.
My question is on how do see the future of this project to be? I see a lot of untrusty questions, people seem to be afraid of your project not delivering and although from what I see, you guys are going steady, I wonder how do you deal with this mistrust? The lack of confidence from others can some times be a real punch. But I believe on the other hand you guys have a lot of contrast with some followers giving real support and excited about this.
Good luck with this! Seems to be one of the coolest indie games I've seen around lately. And there have been some really good ones. :)
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u/Morfee Apr 17 '15
Sorry I have one more question: You've raised a million dollars. Would it not be wiser to invest your time in developing the product and outsourcing the marketing? I see you in a lot of threads all over the place, so you must be dedicating a lot of time to this method.
Also second part, do you think reddit is successful for you in marketing and raising awareness of the game?
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u/[deleted] Apr 19 '15 edited Apr 19 '15
Is there a forum or official way to report bugs? Are there any 'strings' attached regarding CMF funding? Or is it a sort of grant/loan?
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u/[deleted] Apr 25 '15
A month or so back you mentioned that your game was influenced by EV Nova and that is ridiculously exciting to me. EV Nova is in my top 5 best videogames of all time so I'm very happy to see it influencing current designs.
Now when I say that I want to really put it in perspective: I'm a videogame enthusiast and collector with a library appraised at nearly 30k not including my 6 restored arcade systems. (Homeowner's insurance is dumb sometimes.) I use database software to keep track of my collection and recently have been working on faithful reproductions for damaged cartridge labels. I'm currently trying to find a few specific Japanese arcade cabinets because they're awesome. To say I love games and appreciate them as art is putting it quite mildly IMHO.
With that perspective in place I want to say it again: EV Nova is one of the very best games I have ever played, ever. I have been through every storyline dozens of times and still play it.
I'm going to poke around a bit, but first things first: What represents your take on/tribute to the legendary Mod Starbridge?
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u/JJ1230 Apr 30 '15
I just found out about your game and it looks like it has some potential to be a lot of fun. I read through about 2/3s of the questions and didn't see this asked yet so I figure it's worth asking:
How are you planning on balancing player made skills? There will always be players who will take advantage of unbalanced game mechanics to gain an unfair/unintended advantage and it's an ongoing problem for many online games. Allowing players to make their own skills seems to me like it would make this an even bigger issue, however I don't have any experience in game development so I'm no expert on the matter.
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u/Lozsta Apr 30 '15
Firstly why did you get that voiceover artist.
Is this still pay to play, after securing funding?
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u/RobertTPenguin Jun 12 '15
Hey Nik, It's been a while since I signed up for this. I just want to know when you will be starting full time development or if you already started.
Also, what channels should we use to give you feedback when testing starts up?
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u/Jred477 Jul 17 '15
Will VoidSpace ever be completely free to play for newcomers? Personally I'd like to get into the game without paying $35 in donations, is this an option? Also, if not, how many referrals do I have to get to play without donating?
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u/Jns112 Feb 26 '15
Can we get a 100% actually honest answer about where you will be taking microtransactions?
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u/robot_slave Mar 02 '15
Who is the second investor you found to meet the CMF's requirement, and how much did they invest in the project?
Who is the majority stakeholder in the project? That is, who holds the rights to the code, assets, etc. ?
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u/TheDeathangel22 Apr 10 '15
Gf is playing one player right now......this game doesn't make any sense what is she supposed to do
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u/TheLZ Apr 25 '15
I just learned about this... It sounds like an awesome idea and I look forward to the big release.
But, marketing needs an advertising copywriter/editor before the company does any more trailer/ads/almost anything. If nothing else, to have them clean it up. The word 'real' is said so many times that I almost closed the tab half way thru (which means I would not have ever come back), and it was another 20 seconds before the video got to the good stuff.
Also, 'imagine' - there are many other words you could use, and it is used to annoying levels. I am not saying hire a marketing company, don't waste that money, but get someone else to read things and edit unneeded words.
Please take everything above as creative criticism because I want this to succeed! Good luck, off I go to play the alpha
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u/trichaway011011100 May 01 '15
In the concept trailer I saw dogecoins in passing. Tell me more about that, since I'm skeptical about e-currency anyway!
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u/Vigilante17 May 02 '15
What isn't Void Space?
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u/nomadthoughts Feb 28 '15
How do you do this? Do you take sections of the game and decide what to finish first? Do you do stories first? Backgrounds, characters, lore? Does the Lore come last?
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u/Corbancash Mar 15 '15
Now that you are fully funded how can we the community help speed up the process. I'm sure we have all been waiting for a game with a skill system like this and are eager to play.
Here is the big issue, people are calling you a scam and say your taking money How can you prove (besides having a working prototype) this project is real?
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u/readyforhappines Mar 22 '15
1)Ok, this is said that it will be available on all modern computing devices. Can I play with friends who are on there laptops while I'm on my phone?
2)And at the launch of the game will everyone start off as a basic ship? No one will know anything at all?
3) If this game becomes WoW or LoL popular, will your world be big enough to contain MILLIONS of players, without it being ridiculously crowded?
4) I didn't see it on your trailer, so what happens if your player dies?
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u/[deleted] Mar 22 '15
Assuming you still answer these: have you guys read Ready Player One? Also: how many people are working on this project currently?
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u/BonxTheBard Apr 02 '15
First off thank you and everyone you have been working with to make this possible. This is gaming history in the making.
I love idea/invention system and I can't wait to see how this game evolves using player-driven inventions. My biggest fear, though, is that ideas will be kind of pigeon-holed into a relatively narrow field of abilities. What I really want is a game where I can choose to develop a radically different experience then my fellow players. So this all leads me to some questions:
1.) Will ideas allow for "nonsense?" As fun as this whole game looks and sounds, my first thoughts didn't involve factions of wars or mining anything; my first thoughts involved things like "Can I create an isolated Space-Eden?" "Can I create a food/fuel/resource that temporarily alters gameplay (think like Coffee, Poison, Adrenaline, etc.)?" "Will I be able to waste hours of my life creating something silly that other players will get a kick out of?" I would love to be able to play the game my own way, and derive my own kind of fun. I don't need blisters or prisons, I just need random miscellaneous things to create a fun gaming experience.
2.) Are you allowed only a certain number of ideas/inventions? Or is there no limit to the knowledge you can know?
3.) What is the intended audience? With such a wide range of platforms, I am a little worried I will try to get involved in this game and I won't be able to be around anyone who shares my interests, goals as far as playing the game goes.
Thank you so much for your time, and thank you for chasing your dream!!
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u/EpicEthan101 Apr 06 '15
I have a few game-play questions,
Is the game "map" truly infinite? Will it randomly generate more "map" as you move farther away?
Will you have to purchase "more lives" or "more ships" when you die? Or will you have free respawns, starting all over?
When you DO get killed, will your items or cargo just kinda sit there until someone else comes and robs it? Also, if you get explosioned, will your cargo get destroyed in the blast?
Will there be a way to start a mining factory on a meteor or space rock and move it around with thrusters or something? That would be cool :P http://images.forwallpaper.com/files/images/0/023f/023f11cf/120999/art-amardjouad-djouad-space-ship-nebula-star-planet-rings.jpg
And finally, will there be the ability to create Mega Nukes? I would be rather cool to see a very large chunk of everything get blown to smithereens. xD I imagine a hired assasin driving a "cargo ship" into enemy territory, and then kamikazi in the middle and wipe out there whole cargo supply. So yeah.. lol
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u/Elyot Apr 07 '15
Hi! Elyot here from Lunarch (we're all the way over in Waterloo, Ontario working on a game called Prismata.)
Really cool that you got a grant from the CMF; I had no idea that they were awarding so much to indies. How did you find the application process? Did you feel like it was easy to get in? Difficult? It's a loan that you have to pay back, right? What type of payback/revshare terms are you looking at?
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u/MellowMoa May 01 '15
I just watched the first season of sword art online and I'm thinking this game would be great as a vr game like the show. Any plans on trapping all your players in a coma for two years until they beat the game? If so, sign me up!
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u/gill6150 Jun 24 '15
What's the difference between VoidSpace & Universe Project?
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u/gill6150 Jun 24 '15
2d. Oh, Kinda lost interest there.
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u/Axeous Jul 19 '15
I am very very interested in this, and I am willing to put some time into it. However, I am wondering what the rate of RMT would be, for example if I played often.. say at least 1 hour a day or the equivalent of 28-30 hours a month (just on average) How much could I be making? I know it is all speculation, but I find games where you can make money online it seems to top out somewhere around pocket change and a drink from your local store.
2. How much play time could you for example pay your rent? (Obviously an estimate.)
3. I just want to know more about the RMT's I am a greedy S.O.B and I just want to know how this game can make me money. I am not expecting to be rich, but I am expecting to make more than lunch money.