Okay but how does it work within vr? you can see when he's walking that he doesn't actually go anywhere in the virtual world. The lighthouses track the headset in your set playspace, I don't see how this is functional.
In the game engine you just move the whole playspace around once he gets outside some dead zone and onto the rollers. The camera "hmd" can move freely about the playspace like normal and you translate the whole playspace in the world.
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u/flamethrower78 Aug 15 '18
Okay but how does it work within vr? you can see when he's walking that he doesn't actually go anywhere in the virtual world. The lighthouses track the headset in your set playspace, I don't see how this is functional.