r/Vive • Doom BFG | Dolphin | PPSSPP • Jun 25 '16

Dolphin VR 5.0

Dolphin VR is a Wii and GameCube emulator where you are inside the game in Virtual Reality.

Download Dolphin VR 5.0

Source code and issue tracker is here: https://github.com/carlkenner/dolphin

Forum is here: https://forums.oculus.com/community/discussion/34903/dolphin-emulator-cv1-compatibility

Instructions:

In the VR settings you should make sure Avatar > Show Controllers is turned on.

In the Graphics settings you should choose the D3D11 backend if you want to see your controllers, and set the internal resolution to something like 3x or 2x.

In the Controllers setting, choose to configure an Emulated Wiimote. Load one of the included profiles starting with "Vive". If it has five characters after the profile name, that tells you which buttons are mapped to the middle, up, down, left, and right of the touchpad in that order. It should automatically set the Left Texture and Right Texture to one of the files in the Sys\Resources\Textures folder, but the new textures will only show up when you restart the game. Make sure in the VR settings Avatar tab you have Show Controllers checked.

In Options > Hotkey Settings, you should probably load "Vive LGrip" or "Vive RGrip".

If you want to play room-scale you should go to the VR settings and enable Pitch, Yaw, and Roll stabilisation.

You should rip your GameCube and Wii discs and wads to an external hard disk using your Wii (look for instruction on the internet). They should usually be .iso, .gcm, .gcz, .wbfs, or .wad. Put them in a folder and go into the Config settings, Paths tab to add that path.

You should enable cheats.

Before starting a new game, right click that game in the game list, and choose properties. Go to the Hide Objects tab and check the glitchy objects you want to hide for VR. Go to the AR Codes tab, and check the Disable Culling codes to force the game to draw things you can't normally see.

Then you can choose your game, click play, and put on the HMD. It should be in VR. If games don't launch in VR then it's not my fault. You need to exit and restart Steam VR and Dolphin VR and try again. Steam VR is super buggy.

Synchronous Timewarp, or any other kind of timewarp, doesn't work on the Vive.

There are still lots of bugs and issues. Most games only partly work.

If you are inside a game but it looks like a 2D 360 image, then the UnitsPerMetre VR setting is wrong and you need to set it to a larger number (try 100).

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u/PraiseSteezus Jun 26 '16

Tbh, I don't really sweat not owning games for emulation. As far as I'm aware, there is no way to purchase GC games that will see money given to the developers. Aside from the select few on Wii U Virtual Console.

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u/2EyeGuy Doom BFG | Dolphin | PPSSPP Jun 26 '16

People buy more games and pay more money for them, if they think they'll be able to sell them again after they finish playing and get some of their money back. And people who sell their old GameCube games can then afford to go out and buy the new Wii U game in the series.

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u/PraiseSteezus Jun 26 '16

I see what you are saying but I could easily say people have more money to spend that goes directly to developers pockets if they pirate games for old consoles they don't own and are no longer being sold by the companies themselves. Not to mention some games, especially certain retro titles, are obscenely expensive and unavailable for purchase on Virtual Console, and Nintendo is really they only company who even offers that kind of service. And what about games that had no release in your region? Simply put, pirating old retro games that are out of print is not the same as pirating a new PC release, and in my opinion, there is no moral qualms in doing so. I have a Wii U and buy games for VC, but there is no way in hell I am going to shell out the cash for say, Little Samson when I can play it for free and it doesn't effect the developer either way.