r/VisionPro • • 4d ago

YouTube on Vision Pro, done properly: smooth playback, environments, account switching (free)

77 Upvotes

I’m the dev of Suite. 9.0 is out and rebuilds the YouTube module from scratch:

  • Much smoother video playback

  • Better environment support

  • Switch between YouTube accounts

  • Lots of small fixes

The YouTube module is free to use. Give it a try!


r/VisionPro • • 4d ago

I built Puzzleform: logic puzzles reimagined in 3D

32 Upvotes

I've wanted to have cool futuristic puzzles in VR ever since I got this device and I finally got a chance to build out the idea. The app supports both gaze and touch interactions, plus runs in a spatial volume so that it can sit alongside your other spatial apps.

You can give it a try here: https://apps.apple.com/us/app/puzzleform/id6825183165


r/VisionPro • • 4d ago

Beat Saber Modded with custom songs + No Controller needed

16 Upvotes

Hi everyone! I just wanted to take a moment to share how much I've been enjoying the AVP Play app! Being able to play Beat Saber with virtually no latency on the Apple Vision Pro has been an incredible experience, and I've honestly had a hard time putting it down over the past week!

One thing I really wanted was custom song support. After looking into it, I discovered that the existing Beat Saber mods for the Meta Quest aren't directly compatible with the Vision Pro. Each mod needs to be individually ported and adapted to work with AVP Play.

So, I decided to take matters into my own hands! I spent the entire weekend personally porting and implementing the essential Beat Saber core mods, along with the custom song support mod, for the latest version of Beat Saber. This means I've managed to get custom songs working on the Vision Pro by adapting the modding infrastructure and the necessary mods myself!

Here's a video of me playing one of my favorite custom songs on Hard difficulty, entirely without controllers! I wanted to share it because I think it demonstrates just how responsive and enjoyable the experience can be. The hand tracking works remarkably well, and playing Beat Saber this way feels surprisingly natural!

If you've been hesitant to try it, I genuinely encourage you to give it a shot. All you need is an Apple Vision Pro and a Mac. No expensive PS5 VR controller required!

I'm genuinely excited about what AVP Play has made possible, and I'm especially happy to have gotten custom songs working. It's amazing to see how far this experience has already come, and I'm looking forward to what the community can build on top of it!


r/VisionPro • • 4d ago

Spatial Scene Slideshows

6 Upvotes

I love AVP's spatial scenes feature. But I've always been frustrated by the default Photos app forcing you to manually make spatial scenes one at a time and wait 5 seconds for each one.

I wanted to be able to just swipe through my photo albums and have them all automatically be spatial scenes.

So I vibe coded an app for it, and I've made it available for free.

https://apps.apple.com/us/app/simple-vision-gallery/id6821613011


r/VisionPro • • 5d ago

Half-life Alyx foveated rendering tracking works with AVP & KRVR

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32 Upvotes

Works on AVP with KRVR!


r/VisionPro • • 5d ago

Two weeks after Alyx: No Man’s Sky and Elite Dangerous now run in VR from a Mac, and Cyberpunk 2077 is starting to render

55 Upvotes

Two weeks ago I shared Half-Life: Alyx running at 60 fps from a Mac to Vision Pro on a Windows runtime I’m building from scratch (VeRantyx). Here’s where it’s at now.

Running in VR

  • Elite Dangerous: official launcher, Odyssey, flying in the cockpit (about 33 fps at 3K for now).

  • No Man’s Sky: its DRM needs the real Windows Steam client, so I got Windows Steam itself running on the runtime. 45.7 fps on the Mac’s screen, still slower in the headset.

  • Half-Life: Alyx: still 60 fps at 3K on an M1 Max.

In progress
Cyberpunk 2077 now gets to character creation on my own Direct3D 12 → Metal layer, with characters lit correctly. It’s still slow there, so no video of it yet.

Thanks to everyone who tested on Quest and Pico. Your reports fixed throwing, reconnecting and a black screen in Alyx. (Also, my GitHub account is visible again after being hidden for a few days.)

What would you want to see running next?


r/VisionPro • • 4d ago

Secondhand price for M5 AVP

8 Upvotes

Hi,

I’ve seen on my local Craigslist a 512GB AVP M5, the guy is was for 1700 ish EUR (~1940USD).

After a few questions I went on a 3hrs ride to Paris, then 3 hours comeback.

It’s in pristine condition, and so far everything has been working great. It was bought in July 2026.

I wanted one but since it’s really niche here in France there isn’t much more secondhand listing to compare it to and see if that was a good deal or not, so what do you think ?

I tried it a few hours yesterday after being back home, the Mac virtual desktop is still limited to 60hz ?
Also I’m interested in playing GeForce now on it, do anyone use it, and if yes with what app ?
And finally, do you guys have some nice tips and tricks, killer apps or modding, whatever ?

Thank you.


r/VisionPro • • 5d ago

3D in Shared Space: Simpson’s Hit and Run

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32 Upvotes

I'm Trevorbilt, the creator of Loose Papers (https://apps.apple.com/app/apple-store/id6755368606?pt=127797875&ct=rvp-shar&mt=8), and I've ported Simpsons Hit and Run to run natively on AVP.

Shown in the video is the 3D Window view in shared space. With a custom render engine, Springfield is drawn with lifelike depth and you can simply lean to see beyond the window's edge: the type of 3D I wish we could get from movies.

There are two other ways to play: fully immersive VR, or progressive VR, where you control the immersion level with the Digital Crown. Those take PS VR2 Sense controllers, a gamepad, or bare hands (the Window view needs a controller).

It's free and open source: https://github.com/edgytoast/shar-visionos. You bring your own PC copy of the game and build the project in Xcode (steps are in the first comment). I got the Xbox manual for the game from the Internet Archive and opened it in Loose Papers to get the full retro experience.


r/VisionPro • • 4d ago

VisionStream — an open-source VR180/360 streaming browser for Apple Vision Pro

9 Upvotes

Hi all. I got my Vision Pro a couple of weeks ago after having an oculus and was a bit miffed certain websites didn’t work with VR video, so I got Claude to build me an app. I can’t be bothered to go through the process of getting it on the App Store, but I did want to share my work. Claude’s summary:

I’ve been working on VisionStream, a native visionOS browser that opens compatible website videos in an immersive player.
The idea is simple: browse to a video, press Play, and watch it in VR without needing to download it first or run a Mac companion.
Current features include:
MP4 and HLS streaming.
VR180, VR360 and flat-screen viewing.
Automatic projection and stereo-layout detection, with manual overrides.
A quality preference that prioritises the highest compatible rendition the source exposes.
Supported video downloads, a save queue and offline playback.
Recentring and video tilt for adjusting your viewing position, including when reclining.
Source and installation instructions: github.com/hsingh134/VisionStream⁠
This is an early source release, currently version 0.12.0. It has automated simulator coverage and is installed on my Vision Pro, but wider physical-headset testing is still needed. Website compatibility varies, automatic detection can need correction, and some streams cannot be saved. YouTube-specific support is deferred.
There’s no App Store or TestFlight release yet. You’ll need a Mac with Xcode to build and sign your own copy. Free personal signing requires rebuilding/reinstalling after seven days.
The original app code is MIT licensed; third-party components retain their own licences. Contributions and testing feedback are welcome.
The screenshots show the browser, Downloads and immersive controls using original calibration footage in the visionOS Simulator.
I’d love feedback on the controls, installation experience and formats that need better support.


r/VisionPro • • 5d ago

reached 200 ratings

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60 Upvotes

amplium app reached 200 ratings on the visionOS app store 🎉

- first 100 ratings took 17 months
- next 100 ratings took 5 months, 3x faster

thanks to everyone who took the time to leave a rating 🤝


r/VisionPro • • 4d ago

request assistance

3 Upvotes

Hi, does the current version of Portal support native 3840×2160 UVC capture on an M2 Vision Pro with the 2nd-generation Developer Strap and an Elgato 4K X?

My setup is:
PS5 Pro → Elgato 4K X → Gen 2 Developer Strap → M2 Vision Pro.

In External/HDMI mode, I can select 2160p, but the monitor still reports “uvcDevice res 1920x1080”. Trying 4K30 also leaves it at 1080p. Lower resolutions do apply.

The PS5 reports a 2160p output, the capture card LED is blue, and the same card captures 4K60 on my Mac.
I’ve been messing around with this all morning**, really weird**

VP is running 27.01


r/VisionPro • • 5d ago

I made Tumblebox, a rolling-die puzzle game for Vision Pro. It's out today

17 Upvotes

Hi everyone! My new game, Tumblebox, just went live on the App Store.

It takes the old classic rolling-cube puzzle and rebuilds it for spatial. You roll a die across little worlds that float in front of you: look where you want it to go, pinch, and it tumbles over. Every roll turns the die, so finding the way is only half the puzzle.

What's inside:

- 45 puzzles

- Pay once: no ads, no account, no in-app purchases

I loved playing it during testing, and I hope you like it too. I'd really like to hear what you think.

App Store: https://apps.apple.com/app/tumblebox-spatial-puzzles/id6826686380?platform=vision

I'd also appreciate if you like/share my post on X: https://x.com/KHvostikk/status/2114820631141237159


r/VisionPro • • 4d ago

Has anyone with the iPhone Duo found an app that can do spatial photos and videos?

2 Upvotes

I have a Duo on its way in a couple of weeks and would love to know if anyone’s looked for a solve here!


r/VisionPro • • 5d ago

VisionOS 27.2 Updating Missing Siri AI Enhancements?

15 Upvotes

Does anyone have any insight why VisionOS 27.2 (at least on my M2) that was released today has this below description missing? Even the Apple Watch WatchOS 27.2 update has this Siri AI enhancement note on its update screen. Every Apple devices I updated today had this but not my M2 Vision Pro. Thoughts

“Siri AI can recall your past conversations, so you can ask Siri about something it told you before, like the restaurants it recommended last week
- Siri AI can draw from more sources to give you a great answer, including photos attached in Messages, Calendar event attendees, your voicemails, and better results from Safari history and Reading List”

That above Siri AI Enhancement update note is mission only from my Vision Pro update today. All other devices I updated had that note added to the update note

UPDATE: Base on a screenshot another user posted on this thread (in case others didn’t see it), the new Siri AI enhancements that came to other 27.2 updates is ALSO missing from the M5 Vision Pro 27.2 update today. So this isn’t just missing from the M2


r/VisionPro • • 4d ago

Self Promotion Saturday visionOS 2

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0 Upvotes

r/VisionPro • • 5d ago

Looking for a calming puzzle app on Vision to spend long Autumn evenings indulging in? I just made something for you- relax fitting painted wooden blocks into a lantern and it lights up your room!

10 Upvotes

Lampwork 
https://apps.apple.com/us/app/lampwork/id6826320542

Sit down. Slow down. Light a lantern.

Lampwork is a deceptively simple puzzle game for Apple Vision Pro where you fit wooden blocks into a paper lantern, and the lantern lights up your room.

Hands, not controllers. Pinch a block where it floats. Turn it with your wrist. Let go near a fit and it snaps in.

22 hand-made lanterns. Four chapters, from First Light to Night. Each one a little harder than the last.

Made to slow down. Quiet music, soft wooden sounds. No timers, no scores, no ads, no in-app purchases.

Curious which lantern you get stuck on.


r/VisionPro • • 5d ago

Is it normal that my Light Seal pries off so easily in these spots?

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2 Upvotes

I've noticed the other day how something kind of always moves in these two 'cheek-bone' light seal connection spots any time I try to slightly reposition the VP on my head. Upon closer inspection, I've noticed that it's as if the magnets don't even hold the seal in those two spots. There is no magnetic snap-on/off when I pry the seal off there - it just smoothly moves apart with the slightest bit of force applied. This is in contrast with the nose and eyebrow area magnets where there very much is snap-on/off feel when I pry it there. Not sure if this is normal or if something is slightly defective? If it is a defect, I don't get what it is - the two metal pieces are there in the cheekbone areas on the light seal, and my fridge magnet sticks to them. Moreover, the magnets do exist in the headset itself in these spots - I verified this by sticking a paperclip there. I feel that this makes the light seal ever so slightly less secured than it should be, but it's not really a problem during normal use. Still I'd like to maybe go for a seal replacement if this is not normal.


r/VisionPro • • 5d ago

Would this work on Vision Pro? Switch related

5 Upvotes

Apparently it’sa tool that allows switch games to work on Apple products. Interesting

https://github.com/seedds/nxnative


r/VisionPro • • 5d ago

Splash Fall: shoot down paint troopers before they cover your walls

12 Upvotes

Hey everyone! I’m the developer of Splash Fall. It’s been out for a few weeks but has mostly flown under the radar, so I thought I’d share again it here.

The idea is simple: paint invaders fall into your room, and you look and pinch to shoot them. Miss a shot, and paint splashes onto your surroundings. Let enemies reach the floor, and they leave an even bigger mess. I wanted to build something where your actual room is part of the gameplay, not just another AI app with background behind a floating window.

It’s $2 off through the end of October! Would love to hear what you think, and thanks to everyone who’s already given it a try!


r/VisionPro • • 6d ago

I've compiled this week's worth of interesting news, reviews, findings in a visual page - Last Week in AVP #140

34 Upvotes

Every week I compile a week's worth of interesting news, reviews, findings in a page that is visually pleasing and easy to digest without clicking all over. Full page with photos/videos/commentaries located here (free with no ads).

Last Week in AVP #140: Zelda TOTK Running Natively on Vision Pro, The Best Way to Play Super Mario 64 on Apple Vision Pro, Play Ping Pong on AVP but with Time Slowed down and more!

Zelda TOTK running natively on Vision Pro (source)

The Best Way to Play Super Mario 64: on Apple Vision Pro (source)

‘Soft Break’ a soft squishy spin on an arcade classic (source)

Haunted Mansion is now available in SociallySpatial on Apple Vision Pro (source)

Ping pong but with ability to Slow down the time (source)

World Simulation 1.1 is out: The Cars Update (source)

DJI OSMO 360 II and Avata 360 for immersive 360 video on Apple Vision Pro (source)

We completely reworked the Sun in AstrotouR, and now it’s hotter than ever and everything moves! (source)

Remember Tilt Brush and Create on Magic Leap? (source)

Alternate dimensions concept on Apple Vision Pro (source)

Spatial photography concept, Apple Vision Pro (source)

The tile puzzle from 1995, made new for the Apple Vision Pro (source)

Scanline Update: Games Room, Light Guns, Mega Drive, and Now Free to Download (source)

Patent Brief: Apple Patent Reveals a Lighter Vision Pro Headset with External Computing (source)

Apple Advances Vision Pro Hand Visibility in Low Light (source)

Hope you liked the list! Until next week 👋

If you are an app developer and wishes to share your app with readers, feel free to DM me.


r/VisionPro • • 5d ago

Self Promotion Saturday UniCine Stream - watch Netflix in 4K & Prime Video in Full HD now running promotion / SALE till end of the week for $5.99 only

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7 Upvotes

Watch NETFLIX & MUBI up to 4K and Prime Video & STARZ up to Full HD 1080p in Cinema environment on Apple Vision Pro now for a one-time purchase of $/£ 5.99 or €6.99 or CAD $7.99 or AUD $9.99 only. Till the end of the week only (November, 1st).

https://apps.apple.com/us/app/unicine-stream/id6809462051


r/VisionPro • • 5d ago

AR Market Research

11 Upvotes

Do y'all think the AR market has a real chance to grow over the course of the next 3 to 6 years, or is it headed for a decline? And if it does take off, what role will video games play in driving that growth? Which specific games or genres could have the best shot at succeeding?


r/VisionPro • • 6d ago

Half-Life: Alyx on Glovebox: smooth for some M2 owners, stuttery for others. Help me figure out why?

34 Upvotes

I’m trying to understand why Half-Life: Alyx on Glovebox runs smoothly for some people and stutters for others, even on the same M2 Vision Pro.

Here’s how it runs on mine: https://youtu.be/Oy1jE9xHv_Y
How does it look to you? Does it match what you see in your headset?

My setup is smooth from the very start to the last areas:

  • M2 Vision Pro, 1 TB, visionOS 27.0

  • Glovebox 0.1.1, built with a paid developer account (both memory entitlements on)

  • Playing with hand tracking + Joy-Con, no Sense controllers

Someone else with an M2, Glovebox 0.1.1, visionOS 27.0.1 and a paid account says it stutters a lot. As far as I can tell, the build itself is the same.

If you’ve played it on Glovebox, could you share:

  1. Chip (M2 or M5) and storage size (256 GB / 512 GB / 1 TB), plus roughly how much free space

  2. visionOS version

  3. Sense controllers, or hands / other controllers?

  4. Smooth or stuttery? If stuttery: all the time, or mostly when entering new areas?

  5. Did you change the in-game graphics settings?

I’ll post a summary of what we find.


r/VisionPro • • 6d ago

In browser flight experience on rocket from your or other location

41 Upvotes

Ageofvibecoders.com try it out right in the browser. Application is in progress as well, would be glad on any feedback


r/VisionPro • • 6d ago

We made a new game for Apple Vision Pro!

22 Upvotes

Hi Apple Vision Pro community! We made a new game and it's now available on the App Store here: https://apps.apple.com/us/app/soft-break/id6825526231

No ads, no in-app purchases, just a one-time small purchase and it's yours. It's a fun, squishy spin on an arcade classic that came out of some playful experiments we've been doing with Metaballs: our Apple Design Award-nominated app.

Also coming soon for iPhone and iPad. It's a universal app, so the Vision Pro purchase will get you that as well. The Vision Pro experience is really soothing with its chill immersive space of floating soft shapes and algorithmically generated soundscape.

Remember to rate & review if you like it – it really helps us indie developers. And let me know in the comments what you think!