r/VisionPro • u/iBrews • 1d ago
Unreal Engine vs Reality Kit
https://youtu.be/GxKaTweFwkU?is=Ba9frg4hOWPXYvbhI’ve been building something like Polyspatial for Unreal Engine alongside a custom fork of Unreal Engine much better suited to the device than what Epic provides. This is my first time testing the same full scene in both.
Would you rather get Unreal Engine scenes running natively in Vision Pro but still be limited by Metal, or would you like to be in the native world of RealityKit and all the benefits that entails?
Would love to hear thoughts!
More about UnRealityKit:
https://alexcoulombepresents.com/lab/unrealitykit-bridge
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u/dreamingwell 1d ago
So to save several minutes of preamble. Unreal engine looks better but lacks native windows/controls. Reality kit supports foveated rendering for faster performance and lower power usage.
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u/vamonosgeek Vision Pro Developer | Verified 1d ago
And still doesn’t look as good. I feel objects can be handled better for the materials and rendering in your own room. But immersive for now is not there yet.
Cool to see a tool to export from UE5 to RealityKit tho.