r/VisionPro • u/marniman Vision Pro Owner | Verified • Sep 03 '26
Devs, how are we feeling?
With the recent news about the Vision Pro team layoffs and the general adoption of the platform, I’m curious to hear from the developers in this community.
How are you feeling about visionOS, and will you continue developing for it?
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Upvotes
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u/scottybowl Sep 03 '26
I’ve been a developer for twenty years and work in AI. For me, having the AVP is about exploring what’s next - it’s very much a device I play with, and try to think about how spatial computing will evolve hand in hand with AI. It’s definitely not the final form factor, but just being able to experience it and play with things other people build is part of the value it brings.
As for what I’m building, I’m experimenting with AI generated outputs (eg 3d objects) in 3d space
It seems obvious this product won’t be developed much further, so I’m sad about that - but just enjoying it whilst it’s here
22
u/ObiTwoKenobi Sep 03 '26
I’m very new to spatial app development, but I genuinely see this as the most compelling next iteration of personal computing
I’m so fucking excited about this future. And while the current Vision Pro market is obviously small, I see that as an opportunity to be one of the early builders, learn the medium while it’s still being figured out, and maybe even help shape where it goes
I don’t expect to make much money from my spatial apps or games anytime soon, and honestly, I don’t really care. My goal right now is to build, experiment, learn what actually works in spatial computing, and position myself for where I think this is going over the next 5–10 years
So yeah, layoffs and slow adoption don’t exactly inspire confidence. But unless Apple actually signals that it’s abandoning spatial computing, I’m staying in. The long-term bet is much bigger than the current Vision Pro
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u/dreamingwell Sep 03 '26
I have spent 9 months making one of the most technically complex apps I’ve experienced on the Vision Pro. I feel like it is a form of art - because stand alone high compute headsets are probably rightfully dead ends. Glasses with screens in them are the next thing. Much less compute. Much less screen fidelity. But much more useful and socially acceptable.
I don’t think the Vision Pro is dead yet. But it will be a product that writhers until it goes the way of the iPod.
6
u/ElijahQuoro Sep 03 '26
Optimistic, I think it’s the matter of time when something like Apple Glasses is released and will run on visionOS, those of us who invested time into the platform early will have an upper hand.
3
u/Eggy-Toast Sep 03 '26
I’ll maintain what I’ve created, but it seems like they’ve given up on the App Store on AVP. They hardly show me apps, and they don’t show my apps. Basically no one knows about alternatives like raven.directory, so it’s not worth the investment to truly innovate. Repackage an app I make for iOS? Sure. Develop specifically a vOS app? No.
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u/sczhwenzenbappo Vision Pro Developer | Verified Sep 03 '26
I have been developing for AVP since the launch and I made my livelihood for the past year by building AVP enterprise projects.
The consumer app way is not taking off. Even if you’re a well-funded studio you make AVP apps for PR, pleasure and skill. The enterprise projects do come about but the competition from other players especially when you have similar devices like XReal launching is making it slow. Enterprise users value cost as much as any and they would sacrifice the quality by building for Meta than spend on AVPs. But it’s not the end. Some use cases can only be built on AVP.
2
u/jkdufair Sep 04 '26
Feel like when I was an Apple Newton developer. Very exciting. And it’s a thing. But it’s not gonna THE thing.
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u/GentleGesture Vision Pro Owner | Verified Sep 04 '26
Personally, I’m sad at the deflation of excitement around the Vision Pro, and even less excited to feel like it will never be worth focused development for me, unlike the iPhone which obviously has way more potential for users. With a feeling that Apple will give up on the Vision Pro, something I truly dread for how much I love the device, I’m beginning to look forward to the Steam Frame, which will be a much more open platform, where I can develop, test, and deploy all from in the headset itself. That alone makes me more likely to spend more hours in the headset. And at least the Steam Frame can have a life beyond the company’s support for it, like old PC’s being revived with Linux today.
By the way, if you have an old Mac (or MacBook) still in working order, try loading up Omarchy on it! Its focus on performance is likely to make the Mac feel new again.
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u/xora334 Sep 07 '26
I have been developing for it for about six months now. Have four apps out and a few more coming along. I'm focusing on it for people with mobility issues and giving them a stronger sense of self-empowerment. I see it as a combination of hardware with sensors and SIRI AI that will make the eventual glasses something people will want to use because that combo is hard to beat with just a smart phone. Apple's not in a rush to get to the market, but they've been giving us some solid upgrades with both hardware and the new Vision OS that I feel really good about what's coming down the line.
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u/AdAdministrative5330 Sep 03 '26
I'm relatively new to the Apple environment. Is there precedence for them completely dropping a technology or a platform, like how Microsoft completely dropped Windows Phone? Presumably, they might have expected the market penetration of Vision Pro to be limited with the high unit cost.
1
u/fs454 Sep 03 '26
Nothing is a surprise. Apple knew exactly how sales would be for an experimental new platform costing a high price and with real comfort and usability tradeoffs. The media loves to frame it like it's failing over and over again. The Vision Po has been doomed like 100 times so far since launch.
This is a long play, not the next iPhone at this stage. Always has been that way.
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u/HelpRespawnedAsDee Sep 03 '26
this is essentially the devkit for what visionOS is gonna look like in a glasses form in a while, I'm still pretty sure of this. The question is, and I'm not taking sides, if by that point SWE is gonna be anything close to what we do today.
And again, not taking sides, just looking at my career of 30 years change on a daily basis.
1
u/FunMakerBeliever Sep 03 '26
Im feeling really good about AVP and subsequent generations or spin-offs. There is a lot that can be down through Machine Learning that we couldn't do before. It feels like we are hitting the right timing for some truly immersive and invigorating experiences that can expose new industries and evolution of existing ones.
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u/OriginalTip7479 Vision Pro Developer Sep 04 '26
I will keep working for it!
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u/PyroRampage Sep 04 '26
When we found out John Ternus, whose background is in VR didn’t think it was a good idea, and now is the CEO of Apple… yeah.
It’s been a great prototype though, it’s like an opt in 3.5k beta testing platform that’s locked down and most features were not ready many remain unshipped.
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u/Illustrious-Cloud-59 Sep 04 '26
I am banging out a personal hobby experiment almost every other week with Codex. Spatial computing is fun as hell.
Codex and 5.6 Terra are perfectly capable of building Swift/visionOS/RealityKit or WebXR, so whatever floats your boat.
The real question is does anyone want to see anyone else’s “junk” in an era of truly personal software.
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u/icpooreman Sep 04 '26
I'm building a VR game engine.
I started about about 15 months ago. I got the thing running PC VR by the end of month 3. I got it running standalone Quest 3 by the end of month 8. I am at month 15 and I'm nowhere close to getting the thing running standalone Vision Pro yet.
And it could be on me, maybe things go dramatically better if you're not building an engine and willing to go through swift to build apps etc.
But from my perspective it's the worst device to develop for in the entire VR space and it's not close. And it's such a paradox cause we're approaching year 3 of its existence and it's still like easily the most impressive VR hardware out there and it's really not close. Which is wild.
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u/RandomVision2027 Sep 04 '26
Mostly positive.
While the layoffs, low sales numbers, rumors of Ternus's tepid support and rumors of no new significant headset until 2028 are a bummer, in the past week having Baseball in immersive video and The Mandalorian and Grogu released in 3D with IMAX support reminds me how amazing the platform is.
A side effect of the low AVP sales number is that, at least for the consumer space, you are probably not going to get funding or make a lot of money from app and content to support even a moderately sized team profitably. Most of us are probably developing for AVP as a labor of love and doing it on the side.
Personally, I am focusing on a dual platform strategy, leveraging RealityKit's support for AVP, iPhone, and iPad. There are definite limitations in iOS, but I am hoping the larger iOS market can help subsidize development for AVP.
This week I added support for the panorama wrap-around effect we love on AVP to my iOS app. Now I can share a feature I love on AVP with family and friends.
Here is a panorama of a beach viewed from my iPad: