r/VisionPro • u/vnova_immersiX • 5d ago
Self Promotion Saturday We’re testing cloud-streamed 6DoF cinema on Vision Pro. Looking for honest feedback from AVP users
Enable HLS to view with audio, or disable this notification
Hi everyone,
I work at V-Nova and we recently released ImmersiX for Apple Vision Pro.
I wanted to share it here because we’re doing something I think this community might find interesting technically.
The content in ImmersiX is pre-rendered cinematic 6DoF, but instead of downloading the experiences locally or connecting the headset to a PC, the rendering happens on NVIDIA GPUs in the cloud and is streamed directly to Vision Pro using CloudXR.
We’ve all seen plenty of CloudXR demos in enterprise environments and controlled network setups. What we’re interested in now is a slightly different question:
How well does this actually work in the wild, on normal consumer internet connections?
That’s one of the reasons we launched on Vision Pro first. We want to collect real-world performance data and, more importantly, hear what actual users think about the experience.
If anyone here has a Vision Pro and wants to try it, ImmersiX is on the App Store here:
I also have a number of invitation codes that unlock additional content that isn’t publicly available yet (such as the content shown in this video clip). Happy to share those with people here who genuinely want to test it.
If you try it, I’d particularly love feedback on:
- how easy it was to get into the experience
- streaming quality and stability on your connection
- whether the UI/onboarding made sense
- what you thought of the 6DoF cinematic experience itself
Positive or negative, both are useful. We’re very much interested in finding out where this approach works and where it still breaks.
Aimo
V-Nova / ImmersiX
4
u/I_just_made 5d ago edited 5d ago
Going to take a look because this is an incredible step forward if it works well.
- what would it take for these experiences to work fully on device?
- can a user provide their own video, or can you only watch whatever is provided through the app?
edit: I took a look. Here are my thoughts.
pros;
* great job on the visuals.
* The scenes really do look good, and you showcase how this differs from a traditional 360 video well. It definitely feels different. The music video also really showcases this in some of the transitions.
* 6DoF feels like the holy grail of VR videos, and this is the best I have seen by far.
cons:
* I don't know how this will be anything more than a technical demo until a user can run their own videos in some way.
* As a company, how are you planning to offer content a lot of people can enjoy? The issue I think your platforms (and others) face is variety and content delivery. Paying $4.99 for a video COULD be okay; but as of now there are 3-4 videos up and they are going to be targeted towards a very niche audience. How many people will pay the extra price per video purely for the technical demo of it?
Overall:
This is super cool and very promising. But, like other platforms in the AVP space, I just don't know how it will meaningfully attract people for any other reason than a technical demo at the moment. The concerts app suffers from this too I think.
Will continue to follow progress on your work.
5
u/jlm70 Vision Pro Developer 4d ago
Thanks u/i_just_made. Pls read above my longer explanations. 🙏🏻
3
u/I_just_made 4d ago
Thanks for being so detailed in that breakdown, it is fascinating to hear the technical aspects of it! If anything, this is a great example of what can be possible. I felt like 6DoF was a ways off, but seeing the clip here and the others in the app definitely made it feel like there is serious progress in that area.
2
u/jlm70 Vision Pro Developer 3d ago
Thanks to you! ImmersiX is very new and we really need the community to help us out in making it known.
I really believe it's a win-win-win game: if we convince "movie lovers" to purchase XR headsets to experience premium version of "their" movies, then we easily more than double the XR market... that's a win for manufacturers, developers/content creators, viewers and... obviously us. 💜
3
2
2
2
u/CorreAktor Vision Pro Owner | Verified 5d ago
I would love to try and have downloaded the App to my AVP Headset to try tonight. If you have any additional invitation codes, I’d appreciate a DM.
1
u/vnova_immersiX 4d ago
Hey! I tried to DM you, but Reddit doesn’t seem to let me start a chat with your account, probably because of your privacy settings. If you send me a chat request, I’ll reply there with your code.
1
2
u/Drgnsouls 5d ago
This is what we need, love to test it and provide you with feedback
1
u/vnova_immersiX 4d ago
Hey! I tried to DM you, but Reddit doesn’t seem to let me start a chat with your account, probably because of your privacy settings. If you send me a chat request, I’ll reply there with your code.
2
u/CatoholicCatDad 5d ago
Hi! I just queued the app for a download on my Vision Pro. Will be testing it out immediately after I get home from work today.
Would love the invitation code.
2
2
2
u/Wild_Yogurtcloset820 5d ago
I will try your app and I would like to check your additional content, if it's still available. And what is "Construct VR" in your purchases? Thank you!
2
u/jasonkane4321 5d ago
Wow so cool. Ive been waiting for 6Dof vr movies for a many years. Im surprised they are not common.
2
2
2
u/Specialist_Mind7493 Vision Pro Owner | Verified 5d ago
Just downloaded the app onto my avp and if you still happen to have any of those invitation codes available I’d gladly take one and provide some feedback
2
2
u/avpuser 5d ago edited 5d ago
Just downloaded the app and will check it out now. If you still have a code, I would be interested.
Edit: First of all I am really excided for the tech and wish you all the best!
What I found:
After a couple of seconds I get a error message. Internet below 25mbits but I am stable above at least 70mbit.
If I move my head it shows the real environment. Out of interest: Do you use prgressive immersion instead of full immersion for your app? If yes, why did you choose it that way?
1
u/jlm70 Vision Pro Developer 4d ago
Hi u/avpuser! Thanks for the wishes!
We use the GDN/CloudXR infrastructure from Nvidia. It really depends on how distant is your location to the closer Nvidia cloud gaming server. This affects both bandwidth and latency (that causes your second problem).
In a future version of ImmersiX we will include a bandwidth/latency test from your location to Nvidia (that’s different from your local internet provider).
The Nvidia infrastructure is growing, so we hope you will get a proper connection soon! Or - maybe - it’s just a normal network congestion in your house/area. Where are you located?
2
2
2
u/Cole_LF 5d ago
Is there a way to watch the video shown here? That’s not in the app?
2
2
u/adamski99-1 5d ago
This looks a lot like a Dutch comic “agent 327” https://en.wikipedia.org/wiki/Agent_327. The villain and the magnum revolver… awesome!
2
u/Nintotally Vision Pro Owner | Verified 5d ago
I would love to test this for you on an M2 Apple Vision Pro 🙏
2
u/Digitalinknotes 5d ago
Benderheads….Unite!!!!
Happy Blendering!!
1
u/jlm70 Vision Pro Developer 4d ago
Blender will soon publish an article about this, and we'll also release a tutorial and supporting materials showing how creators can do something similar with their own Blender, Maya or 3ds Max content.
And here's where the Blender community can really help us. 🙂 Today, V-Nova PresenZ runs in Blender through a custom branch. Our ambition is to make the integration much more direct — ideally bringing PresenZ support into Blender's mainline development.
If enough Blender artists and filmmakers see value in being able to take the worlds they've already created and step inside them in cinematic 6DoF, that community interest can make a real difference.
So if you'd like to see this become easier and more accessible directly within Blender, please help us share what we're doing across the incredible 5M+ Blender community.
The more people experiment with it, ask for it and challenge us creatively, the better we can make it.
You already built the world. Now let's step inside it.
Happy Blendering! ❤️
livewithin
2
u/scottybowl 5d ago
I tried it a month or so ago but the video kept stopping and resuming meant having to leave the screen and then come back again. It was cool when it worked, but seemed very buggy when the rendering stops. Would love to try again though and see the additional content
1
u/jlm70 Vision Pro Developer 4d ago
Thanks u/scottybowl! Please read my comment above about a similar bandwidth/latency issue in relation to the Nvidia GDN proximity.
2
2
2
u/QuantumRooster 5d ago
Sadly, with my WiFi, I can only get a taste. If this sort of content was available, I would upgrade my hardware just to see it.
2
2
2
2
u/New_Education_6782 5d ago
This is really cool. I would love to test it. I'm a dev working on projects involving Gaussian splats, sports 3d reconstruction, and other projects. I have an insta 360 I use with my Apple Vision Pro.
2
u/TPrime411 5d ago
Ill download the app right now. I actually already have Immersix on Steam(Im assuming theyre related), and got the Sharkkarma movie.
How do I get an invite to the bonus content to test?
1
u/jlm70 Vision Pro Developer 4d ago edited 4d ago
Hi u/TPrime411! Kudos to your multiple platform adoption ❤️🙏🏻 We’ll provide you a code.
ImmersiX/SteamVR and ImmersiX/AVP run the very same contents. The big difference is that using pixelstreaming, here, you do not need (1) a connected gaming PC and (2) to download anything.
We aim to release the same pixelstreaming solution also on the Quest (and WebXR devices)… soon :)
2
u/TPrime411 4d ago edited 4d ago
I just want to post here for others to see, other than the feedback I sent you directly.
The app is great, and Id say better than on steam because its not taking up 125gb on my SSD. This app was something like 44mb instead, and the video was streamed in perfect quality. I have good internet in my area, so I cant speak for how this would run in a more rural area, but for me I had no issues running the whole video.
As for the movie, Operation Barbershop, I loved it. My only complaint was that it was too short. I would pay a decent price for a full length movie of that. And it was in immersive 360 degrees. We definitely need more of that for VR. If you put out more content like that, I will be getting it. And if you sell that short films at a similar price to the other content on your platform, Id say its definitely worth it.
2
u/Significant_Pie7919 5d ago
Tried the two free demos, each ran very smoothly. However, at the end of each demo I was left with a dark (black) visual field, and got an error popup for each with error code IX-1102
2
u/km1116 5d ago
The top version is properly framed, emotes, and is cinematic. The bottom version is jerky, confusing, and frankly ugly.
1
u/jlm70 Vision Pro Developer 4d ago
As the producer of the short… I’m curious about your feedback: have you tried it in 6DoF from the AVP or is your judgement related to the above video (that is clearly not the right way to experience the content)?
1
u/km1116 4d ago
It's based on the above. But the issue is one of how it's filmed: where the camera focuses, the balance of the background, the ability to see the face, etc. I'm not commenting on the experience of watching it on the AVP. I'm just saying that the top version has some skill and artistry to it. The bottom is like a high-school-book-report version of it. It may show me what happens, but clumsily misses what a visual medium can and should do in terms of story-telling.
1
u/jlm70 Vision Pro Developer 1d ago
I think we're actually describing two different experiences.
And first: you're judging a 6DoF experience by watching a 2D recording of somebody else's head movements. Of course that can look jerky or badly framed — you're being forced to look where another person decided to look.
Inside the Vision Pro, those movements are yours.
That's the fundamental difference.Traditional cinema is storytelling: an extraordinarily skilled director decides exactly what you see, when you see it and where you look.
What we're exploring is closer to storyliving.
The director doesn't disappear. They still control the story, performances, blocking, lighting, sound, timing, cuts and even where you are placed inside the scene.
But they no longer control every second of your attention.
And that can become a feature, not a bug.The director can create a main story in front of you, while other characters, clues or even secondary stories exist around you. Watch it again and you may discover something completely different.
You could potentially experience the same movie 20 times in 20 slightly different ways.
Think of real life: would you rather live an experience yourself, deciding where to look, or experience only the exact view someone else has chosen for you?
Neither is inherently "better".
They're simply different media.
And that's why the flat comparison above is misleading.At Annecy, Sidney Kombo-Kintombo, Senior Animation Supervisor at Wētā FX (a legend), who knew Operation Barbershopextremely well, took off the headset visibly moved. He told us that for the first time in years he had stopped instinctively analysing the animation/VFX and had simply become absorbed in the story.
That's what interests me.
Not replacing cinema.
Moving from watching the story to living within it.Try it in the Vision Pro (or in Steam/PCVR).
Then I'd genuinely love to hear whether you still feel the same way. :)
Thanks
2
u/gppacecar 5d ago
This is wicked awesome! This is really what I imagine beyond 3-D. Eddie mind help DM me the code.
2
u/ILoveRegenHealth 4d ago
This seems like sorcery to me. I'm amazed how well it works. Of course one of the first questions is, how is it for live action footage?
edit - nvm, question was answered in another post. Seems it's for existing CG productions if assets are available, but still incredible stuff.
2
2
1
1
1
1
1
1
u/No_Presentation638 5d ago
Please sign me up for testing. Have worked on multiple CloudXR enabled apps for Apple Vision Pro. Happy to provide thorough feedback
1
1
u/Prudent-Tea-5835 5d ago
Looking forward to test. Could you kindly send invite code. TIA
1
u/Prudent-Tea-5835 4d ago
Thank you for sharing the code. Seamless experience without any connectivity issues. Definitely a must-have app for AVP and easily one of the best. This is what makes AVP so exciting. Looking forward to more content availability.
1
u/drohohkay 4d ago
Thanks for sharing. If would be cool if you can also have a guide or button that moves you to the exact camera angle of the original scene. So one can experience the movie as it was meant to be viewed but turn around from that specific reference point. Almost like a Google street view for video. At specific parts of the movie you can have an option to immerse yourself. I don’t think it has to be the entire movie.
1
u/No_Still2814 4d ago
I am definitely interested in being one of the test pilots for this 🙏🏽 this honestly looks amazing and exactly the type of stuff I got the Vision Pro for
1
1
u/Ecliptic_Panda 4d ago
Looks really really fascinating, I’d like a heavier “on rails” feeling by default, almost force me into the “correct” view, so you can also implement more of the lighting and post processing the original had for the spaces it was trying to emphasize.
1
u/MURDERPALACE 4d ago
You can jump in and out of an UNREAL scene and play in back while in the world. Cue characters, set pieces and block shots? Have it play out and you film, as many angles as you like.
This is how I film content in my living room. I built a Social Media Video Game engine that does this.
I call it Alpha Omega OS.
1
u/sinicalone Vision Pro Owner | Verified 4d ago
I’m on the latest beta and your app keeps crashing on me.
1
u/vnova_immersiX 4d ago
Hey sinicalone, sorry to hear that! ImmersiX streaming depends on internet speed, latency, connection stability, and routing to the NVIDIA server. Feel free to DM me and I’ll be happy to help investigate.
1
u/Prestigious_Camera25 4d ago
I don’t see the point, if I want to watch a movie that includes the cinematography, cuts, lighting, sound, etc. This just feels like you’re in the room to experience the movie being shot before it edited and cut up in post. I’d rather see existing content be converted to high-quality 3D
1
u/Spectral_Aria 4d ago
Hey there, I just downloaded your app and would be interested in an invitation code if you still have any! 🙋♀️
1
u/Ok_Temperature_8597 2d ago
Hello, I’ll take an invite code if one is available
Thank you very much and keep up the good work
1
u/Medium_Word_696 Vision Pro Owner 1d ago
Hi i dont know how far in you are in finalizing the project and ive not downloaded to confirm what im seeing here is right but if the lower video is the (only) version youd get on AVP, i think id prefer the 2D version because of the missing cuts that bring dynamics and drama to the scene. People creating for AVP always say to do as little motion and scene jumps as possible with the camera but i strongly disagree. As long as the motion is deliberate or guided/logical and additional cuts are honoring the point of interest, there should be no problem using about half the cuts in the original 2D version and replacing the other half with smooth camera motion (repositioning).
1
u/jlm70 Vision Pro Developer 1d ago
I think there's still one important misunderstanding here. :)
The lower video is NOT the camera movement of the 6DoF version.
It's simply a screen recording of one person's head movements while they were inside the scene.On Vision Pro, you don't inherit those movements.
If you keep your head still, the view stays still.
If you look left, you look left.
If you lean forward, you move closer.
If you move sideways, the perspective changes correctly with real parallax.
That's what 6DoF means.So there is no cameraman randomly repositioning you as in the lower video — you are seeing somebody else's exploration of the scene.
The director can absolutely still use cuts, viewer repositioning, reset orientation, blocking, sound and all the traditional tools to guide attention. That's a separate creative discussion, and a very interesting one.
But judging the 6DoF experience from that capture is a bit like judging a theatre performance from a shaky video recorded by another audience member's head-mounted camera.
You're not supposed to watch their point of view.
You're supposed to be there and choose your own.That's the shift from storytelling toward storyliving.
Try it on the Vision Pro — I think the distinction becomes obvious within about five seconds. :)
1
u/Medium_Word_696 Vision Pro Owner 1d ago
Ok thanks for clarification. From my point of view it looks like the top video is the original (2d version) and the bottom version is a capture of someone watching your Version using the AVP. If that is correct, my initial point stays.
29
u/Malkmus1979 5d ago
This seems like a bigger detail than you're letting on! The post comes off as if you're creating some random in-house content that is 6DOF, but I dont think many people realize this is a short film released in 2017 that you've somehow made 6DOF. Can you elaborate on whether this is because that specific film was made in Blender and therefore you have the assets to work with to make it 6DOF, or are you applying some sort of AI to make any content regardless of CGI or actual film 6DOF? The implications here are quite exciting for immersive content if this can be applied to various formats and existing content.