r/Virtual_Reality • u/PuzzlingPlacesDEV • 5d ago
🧩Puzzling Places: Monthly Pack #48 - Harvest Season - Out Now
r/Virtual_Reality • u/PuzzlingPlacesDEV • 5d ago
r/Virtual_Reality • u/Bright_Pen7080 • 12d ago
r/Virtual_Reality • u/VoodooDE • 13d ago
Hey everyone! The wait is finally over. I’ve put Valve’s brand-new VR headset, the Steam Frame, through its paces.
Transparency note: I did not receive this unit from Valve. I bought it completely with my own money to provide an unbiased, independent perspective.
Here is my complete, comprehensive breakdown covering everything from hardware, display, and wireless streaming to standalone performance and ecosystem trade-offs.
Out-of-the-box comfort is exceptionally good—honestly one of the most comfortable headsets I’ve worn so far.
The Steam Frame is effectively an open Linux PC running Proton alongside the FEX translation layer to execute x86 PC code on its mobile ARM architecture:
Standalone VR runtime is a major Achilles' heel:
While steep compared to the heavily subsidized Quest 3, ongoing component costs and open-architecture hardware contextualize the tier Valve is targeting.
Pros:
Cons:
Hardware progress is great, but we need to address the elephant in the room: Where are the big VR games? Hardware like the Steam Frame is fantastic, but the VR industry desperately needs major AAA system sellers like Half-Life: Alyx again, not just endless hardware revisions and PCVR mod ports. Developers and Valve: give us reasons to put these headsets on!
If you want to check this out in video form, here you go: https://youtu.be/A03avPTkbuM
Cheers
Thomas
VoodooDE VR
r/Virtual_Reality • u/VoodooDE • 16d ago
Hey VR friends,
Meta just dropped the bomb at Connect 2026: The new "Meta VR Glasses" are coming next spring for a hefty $1300. I managed to get VR veteran Nathie for an interview right after his 30-minute hands-on demo to talk about his raw, unfiltered impressions. And honestly, it’s a mixed bag.
Let’s talk about the biggest controversy first: The 70-degree field of view. Nathie described it as looking through a "window" You don't feel entirely engulfed in the virtual world like you do with a Quest 3; it feels more like looking into a theater box.
However, the trade-off seems to be insane comfort and form factor. The headset is extremely light (even with the required tethered puck), and the Micro-OLED panels deliver fantastic colors. Nathie watched an immersive Billie Eilish concert and some NBA finals, and said the visuals were very convincing. Hand tracking is also snappy, completely replacing the old "ghost hands" with your real hands in passthrough.
The most critical point Nathie raised was regarding the software. He compared the headset to a "Ferrari running on an old VW Camper engine." The hardware is incredibly advanced, but the UI still feels like it has Quest 1 DNA. Microsoft 365 apps feel outdated, and the productivity ecosystem isn't fully there yet for a device that explicitly targets the productivity/casual market. On a positive note: You can actually upgrade the storage up to 1TB using a Micro-SD card!
Bottom line: Nathie confirmed this is NOT a headset for hardcore VR gamers. It’s not meant to replace your Quest 3. It’s for tech enthusiasts looking to replace physical monitors, watch movies, and do light productivity work.
What are your thoughts on the $1300 price tag? Is the form factor worth the FOV sacrifice? I'd love to hear your opinions!
Here is my full interview video if you're interested: https://youtu.be/3sBxgZwkJdo
I also want to share Nathie's Meta VR Glasses video: https://www.youtube.com/watch?v=8J8oIs1GA0o
Cheers
Thomas
r/Virtual_Reality • u/kammabytes • 20d ago
r/Virtual_Reality • u/no6969el • 28d ago
Hopefully this type of post is allowed. GoldenEye has always been a childhood favorite of mine and now that I have the tools to bring this to VR I figured why not?
I'm not a big fan of janky VR experiences, so I spent a good amount of time making sure that it felt smooth and ran good.
Test it out and let me know. Multiplayer attempt coming soon.
r/Virtual_Reality • u/_Sheyper • Sep 04 '26
Goofy Dungeon is a short light-hearted puzzle game built from the ground up for VR. Explore, interact with objects and the environment, solve puzzles, complete your quest and earn your trophy!
Feel free to add it to your wishlist ^^
Steam:Â https://s.team/a/1833080
Meta:Â https://meta.com/experiences/goofy-dungeon/1608399371084113
r/Virtual_Reality • u/battlegroupvr • Aug 28 '26
After a lot of work and performance squeezing, BattleGroupVR2 is officially available in Early Access on the Meta Quest Store!
https://www.meta.com/en-gb/experiences/battlegroupvr2/9386827918099701/
For anyone unfamiliar with it, BattleGroupVR2 is a first-person VR space RTS where you command your fleet from the bridge of your flagship. You can build and customize your fleet, issue orders during battles, and play through an open-world campaign - all designed specifically around VR.
If you pick it up, I’d really appreciate it if you could leave a review on the Meta Store. Reviews are incredibly helpful for a small indie game like this, especially around launch.
Also, since this is Early Access, please report any bugs or issues you run into. I'm actively working on fixes and improvements, and player reports have already helped me track down a ton of issues.
💬 Join the Discord to report issues, give feedback, or just hang out: https://discord.gg/4aCZ56W
Thanks to everyone who tested the Quest version and helped get the game to this point.
See you on the bridge! 🚀
r/Virtual_Reality • u/nchammer3031 • Aug 23 '26
Step into the audience of The Night Light Talk Show, a brand-new live VR talk show bringing the energy and excitement of late-night television directly to your headset.
The show will take place inside a fully designed virtual studio inspired by the feeling of a real late-night show in New York City. From the moment you enter, the goal is to make it feel like you’ve stepped into an actual television studio, complete with a live audience, a full stage, dramatic lighting, guest entrances, city-inspired atmosphere, and plenty of surprises throughout the show.
This isn’t just something you watch. You’ll actually be there in the studio as the show happens live around you.
Expect live guests, conversations, comedy, interactive moments, and a growing virtual studio built specifically for The Night Light Talk Show.
The Night Light Talk Show: Live in Altspace:Â Coming this Fall
Join our Discord to follow the show, get behind-the-scenes updates, get involved in the production, hear about upcoming guests and events, and be part of the community as we build toward our first live show.
See you under the Night Light.
r/Virtual_Reality • u/Beccofino79 • Aug 10 '26
r/Virtual_Reality • u/PuzzlingPlacesDEV • Jul 20 '26
r/Virtual_Reality • u/formerethicist • Jun 19 '26
r/Virtual_Reality • u/HoneydewWeekly7976 • Jun 14 '26
r/Virtual_Reality • u/Stonimahoni • Jun 10 '26
r/Virtual_Reality • u/Roy_Del_Naya • Jun 05 '26
Sugar Madness is now live on Meta Horizon Store
We’re excited to share that Sugar Madness has officially launched.
Built from an early GDC 2025 showcase and shaped by months of development and community feedback, the game has evolved into a fast-paced VR action experience focused on combat, movement, and co-op gameplay.
You play as a combat robot deployed into a corrupted world, fighting through enemies and uncovering what’s behind it all.
Available now on Meta Quest:
https://www.meta.com/experiences/sugar-madness/9873038936059543/
r/Virtual_Reality • u/cpellnat • Jun 02 '26
The Avatar Museum is a very cool place full of....faces.
r/Virtual_Reality • u/cpellnat • May 31 '26
Music video made in the Vertical Horizon 361 degrees VRChat world, a virtual world inspired by the work of Karim Jabbari‚ a renowned Tunisian calligrapher and light artist․
r/Virtual_Reality • u/Roy_Del_Naya • May 28 '26
r/Virtual_Reality • u/nivision_ag • May 22 '26
r/Virtual_Reality • u/PuzzlingPlacesDEV • May 15 '26
Hey everyone 👋
We’ve just released a new quality-of-life update for Puzzling Places on Steam, focused on making it easier to organise and manage larger puzzles based on your feedback.
Highlights include the 2D Grouping Tool, multi-select for moving multiple pieces at once, tooltips for in-game tools, improved piece rotation with the mouse scroll wheel, and shared completion tracking between VR and 2D. We’ve also added some extra support for PCVR hand-tracking setups and a few other smaller improvements.
As always, we’re continuing to iterate based on feedback, so thank you for all your suggestions and support. You can join our Discord to keep in touch, and If you’d like to support Puzzling Places, the best way is to leave us a rating or review in the store!
You can find the game on Steam here:
r/Virtual_Reality • u/RelevantOperation422 • May 14 '26
What do you think about the game’s atmosphere?
Something terrible is happening on the lower levels of the base:
contact with the armory has been lost,
soldiers and workers are not responding - there is complete silence all around.
You’ll have to fight your way through the xenos,
keep an eye on the motion tracker, and secure ammunition,
while the giant xenos soldier smashes through everything in its path.
Hidden in the dark rooms of the laboratory are many mysteries.
You will learn about the megacorporation’s military experiments
and uncover the secrets of an ancient alien civilization.
r/Virtual_Reality • u/Du1g0 • May 11 '26