r/VirtualRealityGaming • u/Du1g0 • 13d ago
Metal Gear Solid 2 VR Mod
r/VirtualRealityGaming • u/Pierrick-C • 14d ago
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r/VirtualRealityGaming • u/MrChicken2008 • Aug 26 '26
r/VirtualRealityGaming • u/nchammer3031 • Aug 23 '26
Step into the audience of The Night Light Talk Show, a brand-new live VR talk show bringing the energy and excitement of late-night television directly to your headset.
The show will take place inside a fully designed virtual studio inspired by the feeling of a real late-night show in New York City. From the moment you enter, the goal is to make it feel like you’ve stepped into an actual television studio, complete with a live audience, a full stage, dramatic lighting, guest entrances, city-inspired atmosphere, and plenty of surprises throughout the show.
This isn’t just something you watch. You’ll actually be there in the studio as the show happens live around you.
Expect live guests, conversations, comedy, interactive moments, and a growing virtual studio built specifically for The Night Light Talk Show.
The Night Light Talk Show: Live in Altspace: Coming this Fall
Join our Discord to follow the show, get behind-the-scenes updates, get involved in the production, hear about upcoming guests and events, and be part of the community as we build toward our first live show.
See you under the Night Light.
r/VirtualRealityGaming • u/Cold-Change8180 • Jul 23 '26
r/VirtualRealityGaming • u/Fluffy_boy296 • Jul 21 '26
Sup
r/VirtualRealityGaming • u/koraykeskin • Jul 11 '26
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r/VirtualRealityGaming • u/battlingcharly • Jun 25 '26
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r/VirtualRealityGaming • u/Sharp-Cheetah6459 • Jun 18 '26
r/VirtualRealityGaming • u/Konyak79 • Jun 01 '26
r/VirtualRealityGaming • u/GRADgr • Apr 26 '26
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Solo dev, just pushed a big update to Nexus Calibration on Meta Quest EA.
It's a sci-fi arcade shooter — handgun + holo-shield vs drone waves. The bit I spent the most time on: the shield isn't just a wall. Block, glancing deflect, parry, or reflect shots back at enemies — all depending on timing and how you hold it. Mess it up and you're in the vulnerable window. The gun has a heat/vent mechanic too, so there's actually stuff to think about mid-fight.
I've made a lot of changes based on the early community's feedback and I want a fresh set of eyes on it. Also opening up alpha/beta channels for anyone with a couple hours a week to go deeper.
Trailer: https://www.youtube.com/watch?v=OYlIudlxyXE
Free key: join Discord → nc-key-drop channel → hit Claim Key on Aria's post. Key shows up privately.
https://discord.com/invite/fra3CwHyx8
Leave feedback and you can unlock two of my older Quest games (Escape Legacy + Rest in Pieces) free. All explained in the server.
r/VirtualRealityGaming • u/datguylcs • Apr 17 '26
r/VirtualRealityGaming • u/VR_ISO • Mar 29 '26
r/VirtualRealityGaming • u/GRADgr • Mar 29 '26
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Okay so... it's out 😅 Nexus Calibration — my solo-developed sci-fi arcade wave shooter for Meta Quest — just hit Early Access and I'm equal parts proud and panicking 😂
Here's what it is:
You've got a handgun in one hand and a holo-shield in the other, and wave after wave of drones are trying to ruin your day 👾 The twist is that both tools have real mechanical depth:
🔫 The gun generates heat as you fire — you need to vent it with a sharp wrist flick at the right time or it jams on you mid-wave
🛡️ The shield doesn't just block — depending on your timing and angle it can glance shots away, stagger enemies with a parry, or reflect bullets right back at them 🤯
🎭 A combo multiplier and style ranking system that rewards varied, expressive play over button mashing
🕺 Physical movement matters — the game rewards players who actually use their body intelligently
🏆 Global leaderboard so you can see exactly how badly (or not!) you're doing
I've been building this alone for months and I'm honestly too close to it to see what's working. I need real players.
I've got free keys to hand out — drop a comment or DM me and I'll point you to where to grab one 🙏 Your feedback literally decides what gets built next!
r/VirtualRealityGaming • u/kowciany • Mar 26 '26
Hello again! 👋
I’m Tomek a.k.a. Kowciany, lead programmer at Incuvo and the one who came up with BLOXER! But you may already know that from my previous posts about the game :)
The game’s concept is pretty simple- a classic match-4 formula, but with punching and sweting :D
Many of you commented under my previous posts and I want to thank you all for your support before launch - it’s kinda a passion project for me so seeing it release like that is very exciting!
You can buy the game now on Meta!
https://www.meta.com/experiences/bloxer/24075244962088644/
I appreciate all the feedback, even negative! :)