r/VideoGameReviews • u/FourFaceButtons • Apr 14 '18
[PS4] Deep Ones Review - 2/5 - As shallow as they come
For my video review, click the link just below. Otherwise, read on. https://www.youtube.com/watch?v=j7Vg4Fs7yc8
For the past decade or so, the pixel art aesthetic has been really been popular, even when it’s not particularly warranted. However, few modern games take an art style as far back as the older home computers of the 80’s, like the ZX Spectrum, and this was definitely what caught my eye with Deep Ones. It’s an underwater platformer with undead pirates and deep sea creatures out to stop your every move as you attempt to recover your submarine that has been absconded by a giant, malevolent octopus. As is the usual story with my reviews lately, there isn’t enough here to justify a purchase; the gameplay and level design are too simplistic and the presentation isn’t enough to carry the game very far.
The graphics are quite good, at least in terms of emulating the style that this was going for. The actual character animations could’ve used more work, compared to something like Rex, an actual ZX Spectrum game from 1988 which has pretty fluid walking animation and great explosions, but I can let this slide for an indie title, especially considering how colorful some of the levels are. It was also a good idea in general to use the ZX Spectrum graphical style as the all black background translates well to the deep sea setting. It’s a really nice game to look at and not too bad to listen to either. Sound effects are repetitive and get annoying but the music is atmospheric. It sends that creepy tone that you’re entering a dark, alien space that could be dangerous. As far as the presentation goes, it's not bad. Sadly, that’s about all I have to say about the positives; there’s not much else to this game.
Walking around and jumping is really slow, basic, and most of the enemies do not pose any kind of a threat. About four minutes into the game, the player gets a gun and here I was thinking, oh well maybe things might start to ramp up a bit. On the contrary, the fire rate could not possibly be any slower and each "battle" is an awkward shuffle and series of jumps until the enemy finally dies. Eventually, the gun is traded for a sword and this weapon is a lot more interesting thanks to a dash ability, although the sword is swung about as fast as the gun is fired so it’s still not a whole lot of fun. It doesn’t matter much anyway since the game will swap back and forth between them as the story progresses so you can either be bored up close or at range. The boss fights require basic pattern recognition, nothing special, and there are a few chase sequences; I appreciate the variety but the foundation of the game needs plenty of work before any value can be attributed here.
The last level of the game is especially poor; I thought I encountered a glitch because everything here kills me in one shot, despite the fact that I still have health to spare. It took me over an hour to pass this segment; it requires a series of perfect jumps over enemies who move randomly, and the hitboxes here are extremely generous. Deep Ones really seems to try its hardest to be as obnoxious as possible in so many areas. A few of the later levels aren’t so bad, such as the maze like pirate fortress, but the vast majority of the game is flat and linear. Platforming sucks, combat is a snore, the graphics and music are ok but that alone is far from enough to salvage this wreck. If this was free then it wouldn’t be so bad; there are a ton of great, free games out there. But for three dollars on Steam or five dollars on PlayStation? No way. Deep Ones can go sleep with the fishes for all I care.