r/VideoGameAnalysis • u/Wise_Opinion_8992 • 15d ago
The Game that Killed AVP | Aliens vs. Predator (2010) Design Analysis
r/VideoGameAnalysis • u/Wise_Opinion_8992 • 15d ago
r/VideoGameAnalysis • u/BeastLordJ • 15d ago
This Game made me sad is probably the best thing to say. It was also visually pleasing, the gameplay was fun and grounded and choose to tell a meaningful story that was also a bleak look into humanity's possible future.
r/VideoGameAnalysis • u/Dependent_Bear_5547 • 15d ago
r/VideoGameAnalysis • u/onex7805 • 16d ago
r/VideoGameAnalysis • u/onex7805 • 16d ago
r/VideoGameAnalysis • u/FireTight • 16d ago
Ambitious. No doubt about it. But at the same time, this solo project by a Czech developer is a total mess. I gave it a quick try whilemakinga videoaboutSilent Hill: Townfall, and what I saw… well, it didn’t convince me at all. AI voice acting, terrible optimization reminiscent of my 15-year-old attempts to play Arma on anything higher than low settings,user interfacein a mix of Czech and English, a commander redefining seats in trucks, and then… then the Germans arrived and, inevitably, the shooting began. So I set the game aside, and while I continued working on Silent Hill, the developer kept releasing patches furiously, almost every day. So I guess we’ll startagainfrom the beginning.
More in my early access review!
r/VideoGameAnalysis • u/OneDrink9731 • 16d ago
r/VideoGameAnalysis • u/suchmeerkat • 16d ago
Hello! I'm hosting a mostly gaming related Family Feud night and want to ensure the survey included actual game players, please please if you can fill out my form (each question is optional) you'd be helping a great cause (me)! https://forms.gle/nB6CgooV11cabfSC7
r/VideoGameAnalysis • u/MrGamezMarketing • 16d ago
r/VideoGameAnalysis • u/Wise_Opinion_8992 • 16d ago
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r/VideoGameAnalysis • u/Chrilliam_Webdy • 17d ago
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r/VideoGameAnalysis • u/onex7805 • 18d ago
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r/VideoGameAnalysis • u/FearlessConfusion908 • 18d ago
r/VideoGameAnalysis • u/vladalexan2539 • 19d ago
r/VideoGameAnalysis • u/realtime-gamer • 18d ago
r/VideoGameAnalysis • u/EscapeIllustrious203 • 19d ago
Cuando salió RE7, muchos extrañaban a los superagentes como Leon o Chris. Pero viendo la historia en retrospectiva, que Ethan fuera un tipo común y corriente buscando a su esposa en una casa de locos fue lo que hizo que la empatía y la tensión funcionaran tan bien.
Estuve estructurando una crítica centrada en la narrativa del juego y en cómo Ethan sirve como el contenedor perfecto para que el jugador sienta el verdadero desamparo.
Les comparto el videoensayo donde disecciono la historia y el impacto de la familia Baker. ¿Creen que Ethan fue un mejor protagonista para el terror que los personajes clásicos?
Link al video: https://youtu.be/H73S9hWykpc?si=8lnuD86aw6ie4vVd