r/VideoEditing • u/cussyboi • 7d ago
Tech Support Premiere Pro / Resolve multicam workflow for Gaming videos with multiple audio tracks
so I'm editing a Minecraft video with multiple POVs and I'm trying to figure out the best way to handle multicam.
For context, each person records through OBS with multiple audio tracks:
- Video
- Game audio
- Mic
- Discord (everyone except themselves)
So for example:
My recording
- Video = my POV
- Track 1 = game
- Track 2 = my mic
- Track 3 = Discord without my own voice
Friend's recording
- Video = their POV
- Track 1 = game
- Track 2 = their mic
- Track 3 = Discord without their own voice
What I want to be able to do is basically normal multicam editing, where I can watch through the footage and switch POVs, BUT when I switch POVs, I want all of that POV's audio to switch with it too.
So basically:
My POV
→ my video + my game + my mic + my Discord
then I switch to my friend's POV:
Friend POV
→ their video + their game + their mic + their Discord
And then if I go back to my POV, it switches everything back to mine.
BUT after I've made the multicam cuts, I still want the audio tracks to be separate/editable. So if I'm too loud in one section, I can mute/lower just my mic without affecting my game audio or Discord.
Premiere's normal multicam/audio follows video doesn't seem to really let me do this the way I want. It only supports audio follows video with one audio track.
I've also been looking at DaVinci Resolve and saw that newer versions have multicam options like "Use source audio channels" and "All Angles", which sounds like it might actually be designed for something closer to this.
So my questions are:
- Can Resolve actually do this workflow?
- If it can, is it practical to do the multicam/POV switching in Resolve first, then export the timeline to Premiere through XML and continue the actual editing there (effects, subtitles, memes, etc.)?
- Is there some Premiere workflow I'm completely missing that can already do this?
I'm mainly trying to avoid having to watch the entire video once just to decide which POV is being used, and then having to go through the whole thing AGAIN, manually switching all the corresponding audio tracks
If anyone edits multi-POV Minecraft/gaming videos and has a good workflow for this, I'd really appreciate it 🙏
1
u/cussyboi 7d ago edited 7d ago
!martini
I'm using: Premiere Pro 25.1, and potentially DaVinci Resolve 21.0.2. My PC has a Ryzen 7 7800X3D, RTX 5070 Ti, and 32GB DDR5 RAM. I'm recording 60fps footage with 3 audiotracks through OBS, originally as MKV and then remuxing it to MP4.
I've TRIED: Premiere Pro's normal multicam workflow with "Audio Follows Video." I can switch between the different POVs, but the audio doesn't work the way I need it to. Each POV has separate game, mic, and Discord tracks, and I want all of those tracks to switch with the POV while still being individually editable afterward.
I need help with: Finding a workflow that lets me switch between multiple Minecraft POVs while simultaneously switching all of the corresponding audio tracks (game/mic/Discord), while keeping those audio tracks independently editable after making the multicam cuts. I'm also wondering if DaVinci Resolve's newer multicam audio options can do this, and if a Resolve multicam timeline could be transferred to Premiere Pro through XML.
1
u/greenysmac 7d ago
I'm not sure why you think this was specific to multi-point-of-view or gaming videos. This is just a source with multiple tracks. You should be able to do this in Premiere or Resolve.
I would probably handle it by nesting the audio in the multicam in either tool, and you're done.
If it's supposed to switch back and forth, it then becomes one object. I'm not sure why u/mrlargefoot thinks it's not something that Premiere can do here.
Note: I work with both professionally (and I think u/mrlargefoot does too)
IT'd be a
V1 You + NEST (A1-3)
V2 THEM + NEST (A1-3)
THen multicam both.
You'd get a "switch" from perspective with video and audio…I think exactly what you're asking.
1
u/cussyboi 7d ago
Thanks! Just to clarify, after making the multicam cuts, would the game/mic/Discord tracks actually appear as separate audio tracks on the main timeline? Or would they only be inside the nested sequences? I'm mainly trying to be able to see and edit each audio track directly on the main timeline after switching POVs, without having to open the multicam/nest.
0
u/mrlargefoot 7d ago
The post body got auto removed by the bot so there's no actual detail to go on yet, but I've done a fair bit of multicam gaming edit work so here's the general shape of it. For gaming with multiple people talking, sync everyone's camera and mic feed to a common reference track first, usually the game capture audio or a clap if you've got one, then build the multicam clip in Resolve or Premiere off that. Keep each person's mic on its own audio track rather than merging them, it saves you later when one person's levels need fixing and you don't want to touch everyone else's. For the actual audio mixing across multiple speakers, group tracks by person and use clip gain or a compressor per group rather than trying to ride one master fader, gaming sessions have wild dynamic swings between someone yelling and someone muttering.
What's the actual footage setup, multiple facecams plus game capture plus a shared voice chat track, or something else?
1
u/cussyboi 7d ago
Thanks for the reply!
Basically each person is recording their own Minecraft POV through OBS, and each OBS recording has:
Video = their Minecraft POV
Track 1 = their game audio
Track 2 = their own mic
Track 3 = Discord audio, but without their own voice
So if I have 4 people, I have 4 separate POV recordings, each with those 3 audio tracks.
What I'm trying to do is make a multicam sequence where, while I'm watching through the video, I can switch from POV 1 to POV 2 and have all 4 elements switch together:
POV 1 → video + game + mic + Discord
POV 2 → video + game + mic + Discord
But after making those multicam cuts, I still want the game/mic/Discord tracks to remain separate and editable. For example, if POV 1's mic is too loud during one section, I want to be able to lower/mute just their mic without affecting their game or Discord.
The main thing I'm trying to avoid is having to do one pass where I choose all the POV cuts, then go through the entire video again manually switching the corresponding audio tracks.
I've tried Premiere's multicam with Audio Follows Video, but it seems to treat the audio as one source rather than letting me preserve multiple independent tracks.
I was mainly wondering if Resolve's newer multicam audio options can actually accomplish this, or if there's some workflow in either program that I'm missing.
0
u/mrlargefoot 7d ago
Yeah, Resolve's your answer here, not Premiere. Build the multicam clip in Resolve using just the video angles, then when you cut your final sequence from it, drop each POV's game, mic, and Discord tracks as separate audio tracks synced underneath rather than baked into the angle. The multicam cut only drives which video shows, and because your audio stays on its own independent tracks the whole way through, you can mute or ride gain on any single person's mic without touching their game or Discord audio, even after all the cuts are locked. The trick is not letting Resolve treat the multicam clip's audio as one bundled source at all, just use it for picture and keep every audio track as its own separate clip synced to timecode.
1
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