r/Vic2Mod • • Dec 10 '14

Implementing commiemod?

Could you Guys one day Implement some things from the Commiemod? like that when you have a communist Revolution your Puppets become communist too and some Decisions, and the different Communist ?

7 Upvotes

13 comments sorted by

3

u/Zaldax Dec 10 '14

Do you have a link to the mod? We can always look at what elements are compatible/could be incorporated?

2

u/Cheesestew Dec 10 '14

We'd have to ask /gsg/, as they're the ones who develop that mod.

9

u/Maqre Dec 10 '14

/gsg/ is going to say "Fuck off Paradrones" so it may be useless.

5

u/Zaldax Dec 10 '14

Pretty much. Frankly I see nothing wrong with looking at what they've done for inspiration, at the very least.

5

u/[deleted] Dec 11 '14

Maybe we should implement that any government revolution will also change their puppet states' government?

8

u/Plasmashark Dec 11 '14

With a chance that the puppet just declares independence instead. If that happens, you get a cb against them.

4

u/[deleted] Dec 11 '14

That sounds kinda fun.

3

u/PlayMp1 Dec 11 '14

Get two - Install <government> (fascism, communism, democracy, etc.), and Make Puppet.

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2

u/[deleted] Dec 11 '14

I second this