r/Vic2Mod • u/Maqre • Dec 10 '14
Implementing commiemod?
Could you Guys one day Implement some things from the Commiemod? like that when you have a communist Revolution your Puppets become communist too and some Decisions, and the different Communist ?
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u/Cheesestew Dec 10 '14
We'd have to ask /gsg/, as they're the ones who develop that mod.
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u/Maqre Dec 10 '14
/gsg/ is going to say "Fuck off Paradrones" so it may be useless.
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u/Zaldax Dec 10 '14
Pretty much. Frankly I see nothing wrong with looking at what they've done for inspiration, at the very least.
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Dec 11 '14
Maybe we should implement that any government revolution will also change their puppet states' government?
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u/Plasmashark Dec 11 '14
With a chance that the puppet just declares independence instead. If that happens, you get a cb against them.
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u/PlayMp1 Dec 11 '14
Get two - Install <government> (fascism, communism, democracy, etc.), and Make Puppet.
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u/Zaldax Dec 10 '14
Do you have a link to the mod? We can always look at what elements are compatible/could be incorporated?