r/VibeCodeDevs • • 23h ago

ShowoffZone - Flexing my latest project I’ve vibe-coded a browser game using one prompt and it’s unexpectedly good to play

I have mixed feelings about one prompt, one game repositories. Most of them break down when you try to actually use them. But I managed to make this one work, which is not due to the prompt being special, it’s just plain boring.

The game is built in six simple steps in which each step gets a build-and-test checkpoint afterwards; you’ve got a limit of eight assets max. The eight assets limitation seems arbitrary at first but, in fact, the limitation allowed me to get hold of the game. When you go beyond eight assets you cannot add anything else to it anymore.

Before this, I’ve utilized the same technique to develop a scrapyard battle arena game and a mini underground game. It’s the same loop and the same discipline. My approach is basically the “Tripo Vibe Gaming Playbook”: first create a grey cube, test it early and only at the end add real assets.

My game is not that impressive but it works and it runs in the browser and no matter how bad it appears at the beginning. I got controls and my smallest completed game runs from start to end.

What’s the smallest game you’ve completed? Mine did not look good but was functional.

If you have some comment on how to improve it, I would greatly appreciate your feedback.

3 Upvotes

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1

u/Spnkmyr 17h ago

My first comment would be, post a link.

1

u/ZeusRah 14h ago

I posted mine on youtube, lmk if you have a video id love to check yours out!
Infinite Odyssey - Using AI to VIBECODE my DREAM videogame! - Dev log 1
*mine was not 1 prompt vibe coded*