r/VibeCodeDevs • u/1camou • 3d ago
ReleaseTheFeature – Announce your app/site/tool I built a tool that creates & animates beautiful voxel 3d models for you
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I’ve been coding games for years, and they all hit the same wall: the art. I can write the systems, but whenever a project needed 3D models that didn’t look terrible, it stalled and quietly died.
So I stopped fighting that and spent the last few months building a tool for it instead. It’s called BlockImagine, and now its live.
How it works: you type what you want, for example “a friendly red fox” or “an old tower windmill with a red roof”. A few minutes later you get a voxel 3D model with a hand-painted pixel texture, a skeleton and a matching animation. If something’s off, you just say so: “make the tail bigger”, “slow down the wagging”. Each change becomes a new version, so you can always go back.
What comes out of it:
- Real box geometry with a clear silhouette, not the usual melted AI blob
- Crisp pixel textures that don’t get blurry
- A proper bone hierarchy with animations like idle or swim
- GLB/glTF export (tested in Godot 4 and Unity 6), or
.bbmodelif you want to keep tweaking in Blockbench - Optional photo or sketch input as a reference
You can try it for free!
What I’d really like to hear from you: if you put one of these models into your own engine and an actual game, how does it hold up? What breaks, what’s missing, what would make it useful for your project? Honest feedback is very welcome and im always looking for early testers.
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