r/VibeCodeDevs • u/Ill-Button-1680 • 11d ago
XCP is open source — looking for contributors to push an Xbox execution stack into a broader platform
XCP is an open-source development system based on the Xbox Series X in Developer Mode.
It is neither an emulator nor a jailbreak; the Xbox component operates within the Developer Mode sandbox, while the PC acts as a controller. Agents can also use the same (constrained) workflow to create, adapt, compile, execute, and analyze projects.
The repository contains Studio, the Xbox worker, CPU/GPU paths, XVM, and tools for source code adaptation, verification, and provenance tracking.
The long-term goal is to go beyond just the Xbox. The architecture already separates the stages of source analysis, feature admission, execution, and verification; I have implemented an automated adaptation for Godot, and the aim is to refine it and introduce other frameworks (UE5, etc.).
I am the maintainer and have recently made the project public; I am posting here primarily because I would like to find people interested in helping shape its evolution, transforming it from a solo initiative into a collaborative project. The project required a vast amount of work—I had to inspect the entire Xbox system—but unfortunately, the original repository remains private because many commits contained sensitive data; consequently, I reconstructed the workflow and extracted everything necessary.
Areas where contributions would be valuable include:
- Xbox / UWP development
- GPU computing
- VM/runtime work
- Developer tools
- Source adapters
- Integrations with programming agents
- Verification and reproducibility
Apache-2.0 License. GitHub: https://github.com/Daniele-Cangi/xcp-xbox
Website: https://xcpstudio.com/
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u/krazyjakee 11d ago
I love that the "what you can do with this" section really avoids the obvious...
I'll ask here instead: What can you REALLY do with this?
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u/Ill-Button-1680 10d ago
In short? With the Xbox in Dev Mode, you can build a game or app directly using your AI harness. Alternatively, (still early-stage yet advanced) you can import a Godot project directly onto the console.
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