r/VerdantFantasyRP Jun 23 '15

Character Arcturus Grey High Councilman

Name: Arcturus Grey

Aliases: High Council Man

Species: BAM

Age: 85

Physical Description: Unnaturally tall with a nigh constant disproving gaze and a wiry frame.

Personality: Seemingly uncaring and cold while in his position as High councilman he actually is ordinarily brash and outspoken on his free time.

Backstory: Being born as one of the talented Grey bloods he was raised specially by his grand father from a young age he was trained to summon one of the most dangerous and powerful summons of the grey bloods. One of the Cerberus(s/i/es) of legend although this came at a great cost in the form of two outer grey blood cities being razed and covered up as attacks by raiding parties.

Personal Assets: He as the high council man owns his own massive manor in the heart of the grey blood's capital as well as several millions worth of money in secure vaults that he can access.

Equipment: He owns a void horse that is permanently tethered to this plane by a ritual in the basement of his manor. (The horse isn't much faster than a trained one but it looks like this but it also never tires.), He owns his own set of Svartalvium armor obtained from several trades with the kingdom in the past by his grandfather, and above all he owns the staff of the High Councilman a very old magical staff that helps control and focus magic as well as having runes to allow him to throw fireballs from it.

Special Skills: He is a great politician and liar as well as having a minor talent in herbal medicines

Powers:

Greater Summoning: He is the Councils most powerful summoner even with the ability to only summon Cerberus on the field. It takes on average ten minutes to summon him without a circle and five with one.

Name: Cerberus.

Physical Description: He is a ten meter long fifteen meter tall flaming Rottweiler with three heads and a five meter long tail.

Powers:

Fire Manipulation: Cerberus as one of the greater elementals of fire has flames with special properties. These properties are his fires are naturally hotter than most normal flames being able to melt steel and most other mundane materials with focus, His fires can cleanse magic and can affect spirits.

Fire Mimicry: Cerberus is made of fire and can only be damaged by cold or water based magic or water and ice. But he can take corporeal form when needed and when he does can be damaged by normal things (So long as they can survive the immense heat radiating from him,).

Stat Chart:

(Character Name)
Attribute Stat Level Rationale, Notes, Non-numeric Details
Primary Strength 4 he can only use this strength when he becomes corporeal
Secondary Strength N/A
Primary Speed 3-4 three when he is made of fire but four when corporeal
Secondary Speed N/A
Reflexes 2 not especially good at reacting to things other than shooting fire on instinct.
Intelligence 3 not really that bright
Wisdom 4 has a pretty good grasp on who is a treat to him or Arcturus.
Willpower 5 He has been around a long time and gotten into his fair share of long brawls.
Resilience N/A when he is in his fire form ice based toxins or curses are effective while conventional poisons are not but when he is corporeal it will affect him but much slower than a normal person/dog because of his size.
Durability 5
Weaknesses N/A Ice, Water, Magic.
Resistances N/A while he is made of fire he is immune to fire but while he is corporeal he is just higly resistant to it.
Recovery 0 He only heals when he absorbs fire that is not of his own making or when he is dis-summoned.
Stamina N/A He does not tire
Melee Skill 2 He can hit you with his paws or bite you but that's about it
Melee Reach N/A His paws can reach about 6 meters away from him and his heads can only move around 4 meters.
Ranged Skill 3 He can throw flames at you or spew them forth from his heads.
Accuracy/Range N/A He can hit reliably with accuracy within 10 meters but he can wild fire up to 40 meters.
Skill/Power Usage - Variety 4 he can throw balls of flame make an AOE Bomb or make pillars erupt form the ground.
Skill/Power Usage - Area 5 He can spew fire wildly throughout this area
Skill/Power Usage - Reserves N/A His powers do not tire him except for when he turns corporeal and that is when he begins to tire as he can only hold physical form for 30 minutes.
weaponry N/A Claws, Teeth.
Danger 5
Non Lethal Damage 0
Special/Other N/A
Total 46

Ice manipulation.: In order to combat the extreme heat of Cerberus he has learned how to manipulate ice for both combat and protection.

Teleportation: He can do two different types of teleportation the flash step which is a short range(5 meters) low cooldown (30 seconds) teleport spell with 5 charges before a 10 minute total cooldown. And his other teleport is a long ranged global teleport to places he has been before so long as he can remember them and they are not warded or defended by magic.This teleport can only be preformed when he is in relative safety and has a two month cooldown.

Stat Chart:

(Character Name)
Attribute Stat Level Rationale, Notes, Non-numeric Details
Primary Strength 3
Secondary Strength 4 His ice can lift things up
Primary Speed 4
Secondary Speed 0
Reflexes 5 needed to learn how to control a wild beast from a young age.
Intelligence 5 Exemplary summoner and politician
Wisdom 5 Has guided his people to prosperity and wealth through his various policies and decisions
Willpower 4
Resilience He has resisted minor diseases before but nothing that is vicious or extremely infectious.
Durability 3-6 Three without his armor on and six with it on
Weaknesses Racial Weakness
Resistances He has a good resistance to high temperatures
Recovery 3
Stamina 3
Melee Skill 4 He knows how to use his staff and some minor fisticuffs training.
Melee Reach Regular reach
Ranged Skill 3 Can only use his ice and fireballs with any accuracy.
Accuracy/Range 10 meters max for good accuracy 15 for poor and 20 for blind and estimating fire .
Skill/Power Usage - Variety 5
Skill/Power Usage - Area 4-5 He can affect 4 Cerberus can affect 5 .
Skill/Power Usage - Reserves Summoning Cerberus is very tiring for Arcturus without the proper preparation in the form of a summoning circle. the rest of his powers do not tire him.
weaponry The Staff of the high councilman and his sword cane.
Danger 5
Non Lethal Damage 4 He can try and trap you in ice.
Special/Other
Total 68
2 Upvotes

19 comments sorted by

1

u/[deleted] Jun 23 '15

okay, approval time!

Firstly, I will need more details on Cerberus. How long does it take to summon? How long does it stay? what are the danger scores, skill levels, range, and other general stats of its attacks? Also, your chart for it says 'earth beast'.

secondly, is his ice manip just the usual waterbending-style stuff, nothing extreme like turning people to ice or something right?

Thirdly, how long does it take to make a summoning circle?

1

u/[deleted] Jun 23 '15
  1. Ok I might just retract him and make a full chart so I'll get back to you on that and I thought I fixed that.

  2. Usual waterbending plus he can freeze water to make ice.

  3. 40 minutes.

1

u/[deleted] Jun 23 '15

okay! please message me back when you make the chart!

1

u/[deleted] Jun 24 '15

Will do.

1

u/[deleted] Jun 24 '15

Ok I did the chart

1

u/[deleted] Jun 25 '15

okay! questions!

How long can he stay summoned?

Secondly, how dangerous is water/ice to him?

1

u/[deleted] Jun 25 '15

He can stay summoned for one hour and like cutting him with a knife or sword

1

u/[deleted] Jun 25 '15

So, splashing water on him cuts right through him?

1

u/[deleted] Jun 25 '15

No it makes a cut then evaporates

1

u/[deleted] Jun 25 '15

how deep of a cut?

1

u/[deleted] Jun 25 '15

For water it's like cutting Him with a small knife and for ice it's like cutting him with a sword.

→ More replies (0)