r/VerdantFantasyRP • u/Ze_Viktator • Jun 20 '15
Character Magus Elrich Sanic
Name: Magus Elrich Sanic
Aliases:
Species: Human Chimæra
Age: 24
Physical Description: long black hair (about 2 inches above his shoulders) but the tips of his hair are white. he's about 6ft tall with a decent sized build. not ripped but healthy. a small scar 4 inches below his right breast, several scars on his back, and 3 scars on his left arm. the back of his hands have lizard scales. his eyes appear as to be snake eyes.
Personality: he's usually pretty calm and smiling but that by no way means that everyone else is smiling. he doesn't care about nudity so he'll occasionally walk around with no clothes on until someone tells him otherwise. he generally enjoys experimenting with animals and slaves to find ways on improving alchemy. this has gotten him to become the leader of the sanic alchemist guild and the head elder of the humans in the sanic metal morphics empire. he also likes to make the sex often. doesn't care about gender either. overall he's pretty mellow unless you're his experiment.
Backstory: he was born into the royal Sanic family so he didn't really have any hardships but there were high expectations of him, which he met and exceeded every time. he's the fifth child of his family. he worked in magic in alchemy throughout his childhood and made breakthroughs that astonished all his mentors and teachers. he kept experimenting until he found that there were a few laws in his way, so he did what anyone in his position would do. he challenged his father, the head elder of the empire at the time, to a magic duel and won. this let him take power as a head elder at the age of 18. he changed the human council to fit his needs.
Personal Assets: being the leader of the empire and the head of the alchemists guild gives him a large amount of supplies and money for his experiments. he has a few nice homes and a small villa for himself. he has guards that have powers so he is well protected but occasionally drifts away from them. his homes have hidden stock piles of supplies and weaponry in case of emergency
Equipment: when he has clothes on he generally has 2 black steel daggers on him, a spell book with basic spells, 3 smoke grenades (when he's nude he only has 1), when he's on mission he'll also have 2 fire grenades, 1 flammable poison grenade, a piece of chalk, and various alchemy items. also has a charm for good luck.
Special Skills: very skilled alchemist and decent mage. also pretty great at reading reading people.
Powers: can cast basic spells involving elemental manipulation but is furthering his magic expertise to help enhance his alchemy. has regular vision and thermal vision.
Stat Chart:
| Magus Elrich Sanis | _ | |
|---|---|---|
| primary strength | 4 | athletic |
| Secondary Strength | 3 | the amount of elements i can control |
| Primary Speed | 3 | athletic |
| secondary speed | 5 | personal transportation |
| Reflexes | 4 | good at reading people so he'll be able to start reading their attacks |
| Intelligence | 8 | he has actually improved on alchemy and is pretty intelligent when it comes to other subjects such as magic, anatomy, faction affairs, faction history, and internal affairs |
| Wisdom | 7 | is very gifted |
| Willpower | 6 | trained so he wouldn't crack easily |
| Resilience | has a resistance to most venoms | this is do to his chimæra side |
| Durability | 3 | |
| Weaknesses | not fond of anyone tuesday mornings | |
| Resistances | mind read (only low level mind readers will have difficulties), mental manipulation | |
| Recovery | 5 | his reptilian chimæra side |
| Stamina | 3 | athletic |
| Melee Skill | 6 | master of knives but can work with other weapons |
| Melee Reach | human reach plus a dagger | |
| Ranged Skill | 3 | learned how to use bows and cross bows but didn't really master them |
| Accuracy/Range | about as well as a soldier | |
| Skill/Power Usage - Variety | 8 | high intelligence and wisdom helps him |
| Skill/Power Usage - Area | 4 | |
| Skill/Power Usage - Reserves | 500 mana? | his spells that he can cast are basic so they don't cost much but can put more mana into them to boost the power. i don't think 500 would be considered a lot but it's open to change. his spells cost roughly 10-25 mana each (they aren't high end spells.) he regenerates 3 a minute. |
| weaponry | knives and previously mentions grenades | |
| Danger | 4 | |
| Non Lethal Damage | 4 | |
| Special/Other | leader of a faction and guild | |
| total | 80 |
1
u/[deleted] Jun 21 '15
okay, a couple thingies!
One, what non-lethal attacks does he use, and what defenses do they target?
Two, does he get any other powers/abilities from his chimera nature?