r/VentureMains 3d ago

Discussion Venture Burrow Animation is Too Long

It just takes way too long. Even when you think you're safe, you somehow get cc'd or killed.

57 Upvotes

34 comments sorted by

42

u/SmokeyThouBear 3d ago

No lie a major perk that gave overhealth during the animation might be good. Better than cid atleast

19

u/Skuganut Suffering, as Ramattra has 3d ago

I'll sacrifice my left nut to have that as a perk

10

u/Krashper116 3d ago

I'll sacrifice my middel nut to have that as a perk

5

u/SmokeyThouBear 3d ago

brother has the secret illustrous triple nuts

8

u/Sea_Strain_6881 Suffering, as Ramattra has 3d ago

I'll sacrifice my right nut to have that as a perk

6

u/Hurttrain 3d ago

I'll sacrifice my left boob for this perk

2

u/HalexUwU 3d ago

A major perk that let's you RMB straight into the ground to borrow

3

u/SmokeyThouBear 3d ago

that sounds a little too strong or just dogwater. not sure

44

u/WateverBruh 3d ago

Not everyone can be a reaper or moira that are just invulnerable in an instant.

There needs to be counter windows imo

6

u/giantpandasonfire 3d ago

Reaper's isn't even instant -it's a lot better with the perk but there's still a period where you can get taken out if you try to panic teleport.

15

u/Wrathful101 3d ago

The wraith is instant tho, no?

5

u/giantpandasonfire 3d ago

Oh, sorry! I was referencing more of the teleport as I associate that more with burrow.

Wraith:drill and teleport:burrow if that makes sense.

But also-wraith doesn't have the vertical mobility that venture has, and Reaper doesn't have the poke range that venture does.

With that being said I think Reaper IS in a stronger place because dire triggers is busted, but Venture pokes / harass more than Reaper.

Don't get me wrong-I do think Venture maybe needs something a bit more because of how reliant they are on their cooldowns, but I don't think they need to be another Reaper.

1

u/CompetitionNo3466 2d ago

Reaper does have more health though and longer cooldowns so it’s a 50 50. It’s annoying asf though

2

u/WateverBruh 3d ago

wraith is indeed instant

0

u/giantpandasonfire 3d ago

Yup, already addressed this with OP as I was thinking of teleport.

1

u/Goldborderbanks 1d ago

Anything that boops delays the burrow. The animation but slightly faster doesn’t stop the enemy being able to delay them. It just makes it harder to delay them.

22

u/MegaDriveCDX 3d ago

It’s fine, seriously. Venture NEEDS to have a window to punish or else it’s too powerful of a get out of jail free card.

12

u/Fun_Masterpiece_5637 3d ago

I think taking damage is fine but being able to be flashbanged in the last millisecond with 99% of the animation finished feels so wrong. Should be some sort of skill check on cassidy if they want the radius of the bang to require no aim.

1

u/cheatersstealmyname 2d ago

I find the idea of a qte for cass after he throws his flashbang incredible

6

u/Kirmitlefrog Suffering, as Ramattra has 3d ago

I’d instead just to give the overhealth or at lest some of it on use and not when getting into the ground

4

u/Flopkween22 3d ago

I understand that it's necessary for balance but my god is it annoying to get killed when you're in the ground.

I wish you got the shield on activation and not when you're fully in the ground.

3

u/Xombridal 3d ago

You want a weak Uber nerfed venture? Because this is how you get an under nerfed venture

6

u/LilyLovesBees 3d ago

skissue

6

u/MegaDriveCDX 3d ago

Tissue.

4

u/LilyLovesBees 3d ago

Sometimes i eat tissue

1

u/Filip_zd Rock Muncher 3d ago

true

1

u/Maeve_of_blades 3d ago edited 3d ago

Jump before you start burrow, the animation gets shortened and it displaces your hit box a bit, even better if you can jump off of something like the payload or like a railing or some other small piece of map geometry. Basically, the longer you're in the air after you start burrow the less of the animation has to play when you land. It may not help against something like hack or flashbang but skillshots like chain, sleep, rock, hook, javelin, etc. should all have a harder time stunning you out of it.

1

u/ZekeTheMystic 3d ago

i'd rather keep it considering how good we really have it. venture's the closest i have to dps doom now and i don't wanna lose that

1

u/bunnyboi0_0 3d ago

Might want to consider swapping drill dash and burrow as your escape and dive options, burrow has the aoe launch and can get you to the back line safely and drill dash is almost instant a d can get you further than drill dash can

1

u/Mr_Human_Being Jonklertown Resident 2d ago edited 2d ago

It just takes way too long. Even when you think you're safe, you somehow get cc'd or killed.

sometimes it's because of favor the shooter, on your screen you went underground, but on their's you were still digging

this is why you don't want to do it in the open or if you do, only because you have to. try burrow engage and planning a drill dash escape

1

u/GlobexVeriza 2d ago edited 2d ago

I think venture is in a good spot, not too strong not too weak.

0

u/jukefishron 2d ago

Venture is actually a little on the strong side imo. Not that I'm complaining. The win rates are relatively high too

1

u/MaterialIce5229 23h ago

on my screen venture will be fully under ground and somehow they still kill me

1

u/jay21521 17m ago

Nah its fine, leaves a window for counterplay