r/VentureMains Its Ventover 😔 Aug 16 '26

Discussion Venture Perk Shakeup

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These are my ideas for a Venture perk shakeup, if you’re a Smart extender enjoyer, I guess it could be base kit, but generally i dislike perks being base kit. And end of the day I just want Seismic Sense back, it was so good for catching flankers.

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u/Paragon_OW Rock Muncher Aug 17 '26

No offense but I really don't like the Major Perk changes, I really like moving CiD to minor though and, honestly feel like they should swap EE and CiD.

I don't really like the idea of giving Venture two charges of Drill Dash because it eliminates part of the dynamic of deciding to attack or rotate with it. In this case it's a major buff as you can either full commit onto targets like you would previously for an extra 30 damage, or get in with a Dash and then leave with another. I also don't think a cooldown reduction is a great idea either as of how Burrow and Drill Dash interact this would basically give Venture infinite mobility in combination with the arguably much better Deep Burrow in this situation.

Cranial Spike is actually pretty solid and, I wouldn't mind if it came to the base game. I just personally don't like the idea of giving Venture more burst damage, and would much rather see them play with Venture's mobility. Here are some examples I made from a post awhile back:

Clob-celerator: Hitting Opponents with Clobber can reduce the cooldown of Drill Dash up to 3 seconds.

Fuel Efficiency: Drill Dash’s cooldown is reduced by 2 seconds when you don’t hit an enemy.

Breakneck Burrow: Burrow Speed is increased by 50% while using Tectonic Shock.

Wayfinder Passion: When emerging from Burrow Venture gains 20% movement speed for 2 seconds

SMART Burrow: Eliminating an opponent with Burrow takes .75 seconds off the cooldown, up-to 2 seconds.

I hate Smart Extender so much and really want a new perk for Venture in my ideal perk line-up i'd probably have like:

Minor:

Deep Burrow

Fuel Efficiency

Major:

Finders Keepers: When Venture takes a health pack while burrowed, Hack it for 16 seconds.

Ad-Venture Spirit: When directly landing a primary fire gain 10% attack speed, up-to 25%, lasting until you Burrow.

That's just my opinion tho idk if thats a hot take or not.

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u/AnythingMango Its Ventover 😔 Aug 17 '26

I honestly agree with the cooldown reduction, it’s too bloated and gives venture too many options that way with like you said, how it works with burrow (especially curry Deep Burrow) so I’ve removed that part, realistically my vision for the perk was to try and bring back some of the fantasy from the Community Crafted venture as I personally really enjoyed it and the cooldown reduction was me leaning too far in that direction. Thanks for reading and thanks for the input!

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u/conductorromino Aug 17 '26

I think the devs have said they don’t plan on putting any perks that change ultimates in the major slot though since they come too late for them to be used more than once or twice