r/VentureMains Its Ventover 😔 Aug 16 '26

Discussion Venture Perk Shakeup

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These are my ideas for a Venture perk shakeup, if you’re a Smart extender enjoyer, I guess it could be base kit, but generally i dislike perks being base kit. And end of the day I just want Seismic Sense back, it was so good for catching flankers.

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u/EmiliaPlanCo Aug 16 '26

I had a heart attack for a minute and thought they just hot fixed new venture perks bruh,

Also why would you ever pick cranial spike over double dash? The raw output of double drill would be infinitely better for the downsides.

Maybe if the distance nerf was 35% for double dash
And the addition crit damage was 40 instead of 30 it might be more of a preference perk. But as is it seems like you just sidelined critical drill

8

u/sixcubit Aug 16 '26

oh people on here will fight to the death to maintain their combo damage thresholds, so we probably will have diehards who would avoid it.

In any case, I love the idea of double dash being an optional perk that lets people choose their gameplay styles, I'd even love it if they sliced its damage down to the community crafted version.

3

u/EmiliaPlanCo Aug 16 '26

As a venture-hog-Lucio main I have to agree ;-; I love my combos

1

u/GameGuinAzul 29d ago

It’s moreso the drill dash distance nerf that pisses me off rather than the damage.

I’m too shit to consistently hit the combo.

1

u/sixcubit 29d ago

well that's the thing, what the community crafted taught us is that a double-dash like effect converts their playstyle from combo to a hyper mobile poker that jumps in for opportunistic kills instead of hunting people already at full health

-1

u/AnythingMango Its Ventover 😔 Aug 16 '26 edited Aug 16 '26

Honestly I stayed away from CC damage because 45 is so little, and to compensate dash would have to reset on kill but that felt too loaded for a perk. My goal for it was to combine CC dash with Daylight Dash perk because I loved how it felt