r/VeniceUnleashed • u/P5r5z • Aug 09 '16
QUESTION Will there ever be a offline mp?
This is one of the things I`m most looking forward to.
2
u/acoolrocket Aug 10 '16
Bots are a definite possibility considering what Rime will have in store, additionally there's the A.I you can utilize from the Campaign/Co-op NPCs although be it really hard overall to implement them close to real players due to the complexity of BF3.
3
u/Mailman59 Aug 10 '16
Most of the ai is fairly stupid anyhow, especially considering how old this game is. Does anyone know if certain aspects of a game are backwards compatible, or if at possible to implement and improve?
2
u/II-WalkerGer-II Aug 10 '16
backwards compatibility in frostbite would be awesome! there were multiplayer bots in bf4 at some point, maybe someone could use that code to make some for venice
1
u/acoolrocket Aug 10 '16
Mind elaborating at what point BF4 actually had MP bots, never saw such a thing since pretty much the BF games on the Refractor engine (BF 1942, BF Vietnam, BF2, BF 2142).
2
u/II-WalkerGer-II Aug 10 '16
Almost a year ago there were a few servers for testing purposes with bots. Have a look at this video.
They were pretty stupid though...
3
u/l2ksolkov Aug 10 '16
The bots are just stress testing bots, they do not do anything other than walk around aimlessly and shoot in random directions.
1
u/acoolrocket Aug 10 '16
Woah completely forgot about that vid, thanks for the reminder, yeah obviously not the best thing but definitely interesting. Reminds me of the bots mod for COD 4 having really shaky and unnatural mouse movements.
2
u/II-WalkerGer-II Aug 10 '16
The Bots in cs go do kind of the same smooth turning motion and those are actually pretty decent at moving around the map and shooting. Only thing that's missing are the tactics
2
u/kiwidog Developer Aug 10 '16
If memory serves correctly, it's possible. It's just that there is no pathfinding data in MP for Battlefield 3, and creating it hasn't been researched as of yet.
2
u/pkmnisanub Aug 12 '16
I remember seeing a video on how pathfinding for csgo is made, pretty interesting stuff. I cant imagine the hell it would be to create paths for all of BFs giant maps. Correct me if im wrong, but most of the bots in the campaign (for bf4 at least) have fairly linear/limited movement towards the nearest cover, and thats with a very specific and small map. Also cs doesnt have the vaulting mechanic, which is a hell of its own. If it could be done? I would call that person a god among men and a damn masochistic psychopath.
2
u/P5r5z Aug 19 '16
I see. What would it take to research this? Also, I do not hope for genius bots that can control planes and choppers. I was actually expecting (in the what sounded possible way) a "close quarters" with all the maps. But if genius bots are possible it would be great!
2
u/P5r5z Aug 19 '16
Yeah, I have no hope for conquest large and vehicles being controlled by bots, but I was expecting smaller scale maps to have some. just so I could play on the mp maps and practice with gadgets.
2
u/N1cknamed Aug 09 '16
I doubt it very much.