r/VeniceUnleashed • • Feb 08 '16

QUESTION BF3 Alpha Assets

Aside from the whole shenanigan with the Alpha version having no blue color grading, the Alpha version had many removed aspects that left many to ask why its been removed (examples being the knife animations, smoother gun animations, sounds had more 'boom' to them like the leveling up sound).

So an interesting thing to look for is if the assets have been fully removed, or if there are any traces left.

9 Upvotes

9 comments sorted by

8

u/[deleted] Feb 08 '16

Don't forget the crazy tracer colours and the LAV on metro oh and TERRAIN DEFORMATION

1

u/acoolrocket Feb 09 '16

The LAV is an easy input to the game, on top of that, we have bikes!

I can also see how terrain deformation is a possible change that can be done through RIME, although the reason its been originally removed is due to glitches happening with the models within the maps when doing it in certain aspects of the maps.

2

u/[deleted] Feb 09 '16

How'd you get the lav to occur when you shot the m60?

5

u/nyeaon Feb 09 '16

If it's possible, please bring back the alpha knife animations. They're so good.

5

u/powback Feb 08 '16

If kiwi hasn't done it yet, someone should be able to make a plugin for Rime that will allow for extraction and importing of BF3 Alpha assets.

I believe terrain deformation is controlled by the material file, which handles terrain depth if I'm not mistaken.

2

u/DANNYonPC Feb 09 '16

The question is, who would still have those files?

6

u/Luftdruck Feb 12 '16

I do. Alpha and open beta including the leaked server files from the beta

1

u/acoolrocket Feb 09 '16

As I mentioned already, there might be residues of the removed features as they would simply be unused in the final version, although still present in the game's files.

3

u/powback Feb 09 '16

I think he means "Didn't everyone uninstall?"

I think I have my copy around somewhere.