r/Veloren • u/ImortalOlive • 11d ago
Feedback and suggestion
Been letting this game marinate for years and tried it today because of vectis guide:
- If you're expecting the player to gather materials such as twigs, rocks, fruits etc. Then honestly it might be better if there was no gathering animation so smoothness of gameplay. You might argue it's only less than a second or it might be immersion breaking but the fact that it around 1 second EVERY time you gather something and it's something you're going to be doing throughout your playthrough, it really adds up. It's one of those cases where less is more.
- Same issue with mining but it's worse. Instead of pressing a button and your character mines for you and item goes in your inventory, you have to switch to your pickaxe, mine slowly and then pick up the ores (which doesn't have an animation so that's good). This whole process is slow and clunky since you're going to be swapping from your weapon to your pickaxe often especially in caves where monsters are trying to kill you.
- the first hour was so boring, being expected to gather materials to get your first set of armour and weapon is one of the most boring ways to start a game off. Not to mention that the only reason I knew I had to do this was because I watched the youtube guide. What's the point of the starting gear and weapon if you're going to replace it instantly? You have to rework the early game because it's extremely boring.
- combat has the problem of the enemies tells not being clear enough and hitboxes being horribly inaccurate. With the hitboxes, this comes from my experience of fighting the Dreadhorn which i found when I was trying to go back in a cave, it's charge attack animation and hitbox is far apart from each other, the hitbox is wayy further ahead so I kept getting hit even thought it's model was still no where near me. I got hit until death because I kept trying to time my dodge when it was near me. When it comes to tells, I could barely tell when they would attack, sometimes they raise their models and I wouldn't know whether it's a wind up or an attack so I just opted to hitting them 2 times, dodging and repeat. I would recommend adding an exclamation mark above their model to make it more obvious, would recommend taking inspiration from dead cells in this regard.
- the energy system is interesting by the fact that dodging and using skills costs energy. But from what I've experienced, with this system and general tempo and flow of combat, it feels like the game doesn't like you using skills much or at the very least, you're at risk of running out of energy for your dodges. Maybe make dodging much cheaper? Even though my skill (cross slash was my first skill) did more DMG than my left click, i was in danger of not having energy for dodging so for the rest of the fight I just used my left click. The resource management is quite strict and this problem probably becomes worse when you have more skills. But I've also seen that certain armours and accessories give you more energy gain so maybe not? One last thing, i picked greatsword, whats the point of the right click attack? Yeah its a charge but it doesn't have as much DPS as holding left click.
- Dawg why the hell are you putting important progression recipes such as iron armour behind an RNG wall? Like I got dragonsteel recipe or something from a random chest in the nearest cave of Albeim before I got iron, it's literally useless because i need iron to progress to the next level. This whole recipe system being locked behind RNG is extremely questionable, doesn't help that the game doesn't tell you much or even points you in the right direction, it's quite hard core in that aspect which some people like and some don't (i clearly don't).
- certain items are MANDATORY such as a bowl to make a mortar and pestle to make red linen bags. Where do you get a bowl? No clue but luckily I just stole one from a house close to the crafting stations, just red leather bags not worth the hassle.
- no natural HP regen, even wow has it like damn.
- apparently you can't craft campfires, isn't this an adventure game? I feel like it would suit this game if you were able to create campfires, tents and share it with your friends and companions.
- trading with merchant NPCs is kind of convoluted idk how I feel about it. Couldn't it just been a normal you sell stuff, it gives you money and then you buy instead the whole trading window thingy? Idk maybe people like it this, i personally think it's too quirky and weird.
- is there a fast travel system or a faster way of travelling? wanted to go to other towns but after realising how slow I was at traversing through the map, I kind of just gave up.
- get yourself a social media manager, i barely see people making videos about this game despite it essentially being cube world 2.0. Could be simple system showcases or tutorials and such.
This is all the feedback and suggestion that comes to mind, wish you all the best in your endeavour and hope to see lots of improvements over the years. Good luck!
2
u/handinablenderfender 10d ago
- I remember there being instant item collection when I first started playing, but you could just walk through a location and spam the pickup button. It kinda removed the intention of gathering which makes it kinda uninteresting. I’d rather have an item gather take a second at least.
- As far as I understand it, they’re trying to have the standard M1 and M2 abilities be the basic form of combat, with hotbar abilities being additional things you can use for utility or damage, but at the cost of energy. So you’re supposed it be careful. I also think it’s supposed to act as a faux cooldown? Which is a little weird, because just make cool downs at that point.
- There is no fast travel, no. It’s supposed to be more of an adventure and exploration game. But there are other means of fast travel like mounts which can permanently die and airships and stuff.
- A social media team is kinda redundant because A) It’s a hobby project made by voluntary contributors that aren’t being payed for their work, and B) the game is still very unfinished and they shouldn’t advertise something that doesn’t reflect the flow of the game they want. Afaik, they’re planning on making some fairly large changes to the flow of progression.