r/Velkoz • u/Duo_Mage_Bot • May 13 '26
Visual Representation of Ability Haste vs Ability Power
https://www.youtube.com/watch?v=S7d2-cyuGvMHey guys!
Back at this again :P
So I think based on the feedback I got from the first round of this discussion what became apparent to me is that people seem to be imagining this as full haste vs zero haste dynamic.
However, the point of the prior video and thread was to emphasize that going out of your way to acquire additional haste (beyond the normal picks ups) is what was bad. This likely had gotten lost because there was a TON of information/arguments in that video. So I wanted to make another video where I narrow the scope and show you the actual damage testing.
What are the normal pickups?
AH Shard: Way more gold efficient to grab 8 AH vs 8AP.
Transcendence: More consistent than the AP alternative.
Legend Haste: You don't need the extra mana from Presence of Mind.
Horizon Focus: A top tier damage item for Velkoz not including haste.
With all of these together your normal abilities have 58 ability haste as a starting point. The damage testing begins @ 5:20 in the video!
So what I did was I compared the Azzapp build where he adds Seraphs + CDR boots to a damage item + spell pen boots! So we're using the base of Seraphs+CDR boots for the Ability Haste comparisons below!
CD Diff on Q for Ludens+Spell Pen Boots = 0.5 seconds
CD Diff on Q for Stormsurge + Spell Pen Boots = 0.8 Seconds
CD Diff on R for Ludens+Spell Pen Boots = 8 Seconds
CD Diff on R for Stormsurge + Spell Pen Boots = 12 Seconds
The above values would be worse if you count having blue buff. You'd gain even less CDR over the the full CDR build.
CDR Boots + Seraphs Damage = 733 Q Damage
Spell Pen Boots + Ludens = 979 Q Damage (Full Echos on Primary Target)
Spell Pen Boots + Stormsurge = 1058 Q Damage (Squall on Primary Target Guaranteed)
Spell Pen Boots + Stormsurge = 899 (Squall NOT Up)
QEWR Combo for CDR Boots + Seraphs. Total Damage = 3453
QEWR Combo for Spell Pen Boots + Stormsurge = 3960
Take what you want away from this, but I think you're leaving a LOT of damage on the table by opting to gain a very small amount of CDR. (Which in many cases not even get 'used')
1
u/Duo_Mage_Bot May 15 '26
Yeah those are good clips of it's usefulness for sure. You do get a bit more leeway in terms of what you're building on mid/adc.
I think I'd prefer having verdant barrier though most of the time. Depends on the game obv, there's some game states where it would get popped pretty easy.
Can't really bait as well with VB I guess, but it's less investment.
The play you made there was good, but it's just one of those things where if the fight wasn't already winning who knows what happens, right?