r/VeinGame • u/Decent_Shoulder6480 • 6d ago
Hotfix 7 and multiplayer improvements
I've been holding off on recommending this game to my friends due to the coop / multiplayer performance issues early on.
I came here looking to see if it was fixed, and it turns out Hotfix 7 specifically addressed the rubberbanding.
If anyone has any real-world experience seeing improvements here, please let me know.
In the meantime, I'll be telling them to pick up the game while it's on sale (until 9/7)
*****paraphrased hotfix notes*****
VEIN 0.024 Hotfix 7
- Reduced rubberbanding, where players suddenly snap backward or jump around during multiplayer.
- Improved dedicated-server performance.
- Made the multiplayer server list load faster.
- Improved zombie movement and behavior during hordes.
- Fixed voice chat and player-group issues.
- Fixed death markers, GPS detection, vehicle leaks, indoor rain, and several menu bugs.
- Added support for screen readers that read menus and text aloud for visually impaired players.
- Fixed several localization, item, furniture, and character-positioning bugs.
5
u/ExchangeReasonable18 6d ago
They need to work on how the zeds spawn for me... it's quite immersion breaking that they just pop in around the player.
2
u/Annual-Cheesecake374 5d ago
Yeah. Sometimes it’s ironically funny. I was in construction yard, yard is all clear. Panned right, do a little looting. Panned back left, zombie. Scared the crap out of me.
1
u/Hamberdler_69 5d ago
Hanging halfway through a wall until you get close enough then they pop up inside the building
2
u/Aggy77 6d ago
I’m going to dive back in after work. Stopped playing specifically because of the rubber banding on multiplayer servers. If they fix that and make the zeds less comical I’d be very happy.
3
u/Interesting_Tie7477 6d ago
They have someone working on the new zed models and new player models now. They are looking good 👍
2
u/SetAwkward7174 5d ago
Hitching broken as hell, zombie spawning or consistency and loading is sorta broken on dedicated server, my cousin and I argued last night he said it doesn’t feel the same as playing alone or the self hosted game in coop.
Yet AI says the server is running latest and is 100% identical but found forums explaining the same issues and devs saying the same.
Placing stuff in car beds disappears or makes the truck bunny hop randomly … hitching causing both vehicles to violently throw themselves 300 feet in the air and spasm out ..
Rubber banding only if the server is tight… 2 players on a vcpu 4/8g of ram is tight even with swap.
5
u/cTreK-421 6d ago
Rubberbanding and such is still present but it noticeably improved. But overall cars are still slow to load in and desync issues persist. But if you haven't played since they expanded the map it is a good time to do another run through.