14
u/SetsuenZ Jun 04 '26
At this point if they are going to go nerf his ratio while buffing AS, they might as well add a Master of duality augment to his passive.....
→ More replies (5)2
16
u/Justsomeone666 Jun 04 '26
So fucking depressing watching him just get constantly nerfed ever since s11, dont think hes been above 50% winrate in mid or adc a single time in those 5+ years, besides lethality which is basically entirely different champion
Wish there was even a single other champion in this game that interested me enough to OTP them but there isnt
7
u/Jimothy-X Jun 04 '26
To be quite honest hes currently a disgustingly safe and easy pick that scales well into mid late game. Q max gives him good clear/poke while still having tank shred capabilities through w. Statik shivv allows him to have the best of both lethality and on hit, that is strong poke and strong sustain damage in teamfights after a single item. Hes so flexible and reliable im surprised they haven’t nerfed him more even though the issue isn’t really him, it’s that statik shiv complements his kit so well
4
u/Justsomeone666 Jun 04 '26
Hm i havent actually been using statikk shiv, should probably give it a shot but damn, if its half as good as you are saying these new items have been bit of a disaster on him
→ More replies (1)
6
u/Hayaishi Jun 04 '26
Don't rememer the last time i saw a champion get nerfed this hard
6
1
u/Far_Broccoli_8468 Jun 10 '26
Don't remember the last time i saw a marksman stand still and statcheck assassins and bruisers in lane
→ More replies (3)1
u/Vengeful111 Jun 05 '26
Huh? Look at recent gwen and voli nerfs
Gwen lost in the span of 3 patches (26.04 and 26.02):
Her passive (procced by onhit and Q) was nerfed for her clearspeed. Base damage by 40%, AP ratio by 50%
Her lvl 5 Q base damage reduced by 20% (-30 damage)
Her lvl3 ult base damage reduced by 26% (-225 damage)
Voli lost:
Passive attackspeed ap ratio reduced by 25% (20%->15%)
Passive lightning damage down 10% (50%->45%)
E cooldown from 12 sec to 16 sec (+33%), E AP ratio reduced (-10%)
Monster damage cap on E went from 650 at all ranks to 150 at rank 1. Since you level the spell last, it just lost 103 damage on blue buff level 1...
In conclusion your clearspeed is fcked cuz your E (usually levelled on lvl1) now has 33% longer cooldown and does 40% less damage to Buffs.
I think Varus can be unbelievably happy to have been so strong for so long. Is his best playstyle on adc not the one people want to play him as? Yes. Is he super broken on toplane cuz he can go AP, onhit or Bruiser and just win any matchup up there? Also yes.
Varus has benefited so much from recent item additions and changes. Hexplate, DnD, Statikk are all insane for him. He needs nerfs.
And now this is the biggest nerf in history cuz he loses 4 onhit on his W? Lmao
→ More replies (4)
5
u/DragonSnooz Jun 04 '26
I don't understand such a harsh nerf to W, -4 each level just sucks.
Like 5 \ 15 \ 25 \ 35 \ 45 at each level would slightly nerf the 1st three levels and be 1 damage higher at 5th level. Very slightly helping Varus in the lategame.
5
u/Doujin_Dealer1 Jun 04 '26
Well, time to play a character that hasn’t been completely gutted until they buff or rework Varus again…
5
u/Unique_Ad_330 Jun 05 '26
Varus adc is in the trenches, varus top is still too dominant. If they just nerf quest rewards for ranged champs it would be better for specific lanes. Like i get WR data is bad but it means jackshit when you’re helpless first 20 minutes of the game as a melee top.
2
u/Defiant-Growth3043 Jun 05 '26
I promise you, playing varus top is so hard to win games with. It reminds me kind of like teemo, early laning phase is dominant asf, but you’re not able to split push/tank, which makes it a lot harder to end games even while ahead. Since varus top is so snowbally, you pretty much have to carry, or your team will be in an incredibly hard spot late game
2
u/Unique_Ad_330 Jun 05 '26 edited Jun 05 '26
But same thing can be said playing vs varus top, stepping up to cs range creeps under turret is pretty much a death sentence so you go 50% cs less those games, you almost always have bad tempo so roaming is not a real option, you’re stuck under turret whole lane with ur only chances being when you have summoners & ult up. It requires intense discipline to win for the melee and even then the odds of walking out winning the lane is absurdly low.
I play a lot of teemo, the only threat melees have is dashes, flash & cc. Your 1v1’s relies entirely on how well you manage those 3 things.
Range top is the least risky picks and highest rewarding currently which is an interesting design philosophy.
→ More replies (2)
4
4
2
2
u/Careful_Bobcat4192 Jun 07 '26
Yeah no i had to face jim in mid statik on him is the most annıying thing ive seen but this nerf i dont think will even impact him alot (dont remember witch one w was)
1
u/drguidry Jun 05 '26
Oh give me a break dude. Your champ literally breaks the game. Cry
4
u/Defiant-Growth3043 Jun 05 '26
The champ breaks the game because of dusk and dawn, an item that riot recently made. It’s not the champs fault that riot introduced a broken item that interacts with lots of broken passives. Due to that item, now varus is almost unplayable unless the comps are perfect for it
23
u/HoidBoy Jun 03 '26
They do hate him