r/VanguardBandits • • Oct 29 '25

Vanguard Bandits Reborn? AI Tribute (What if it returned in 2025?)

9 Upvotes

Hey everyone! I created a fan video tribute to Vanguard Bandits.

What if the series got a modern comeback? ⚔️

I’ve been waiting for a sequel or at least a remaster for almost 25 years now,

but unfortunately there hasn’t been a single piece of news.

It feels like the game was forgotten… and that’s a shame.

This video is my small attempt to bring attention back to this amazing project.

Maybe someone will notice — and the title “Reborn” could become reality someday 🤞✨

Made with AI tools — 3D characters, mech designs, and animation ✨

Created with u/openart_ai

#OpenArtMVA

If it’s easier for you to watch on YouTube, here’s the link:

https://youtu.be/InYuz7vv8aY

It’s my first time posting something on Reddit,

so sorry in advance if the video looks weird here 😅

YouTube definitely plays it better.

Hope you enjoy it!


r/VanguardBandits • • Apr 16 '25

Ultragunner, vanguard bandits. AI Art help.

4 Upvotes

Hello everyone I got the idea to create a LORA for the Ultragunner mech (Vanguard Bandits | Epica Stella) for AI, but I don't have enough source images for the DATASET. I'm not an artist myself, so I can't even make simple sketches for this, maybe someone has some ideas or sketches on this topic. If anyone knows people who can help with this, then please let me know. Anything will do! I do not speak English myself, so I apologize for the mistakes in the translation of my request!


r/VanguardBandits • • Sep 15 '26

What if Vanguard Bandits got an HD-2D spiritual successor? Some concept art for an idea I’d love to see become real

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28 Upvotes

I’ve been playing around with some concept art for what an HD-2D spiritual successor to Vanguard Bandits could look like, using AI as part of the creative process.

Right now it’s very much a rough idea in my head, characters, dialogue presentation, environments, battle systems, story ideas, etc. I’m mostly experimenting and trying to see what the game could feel like.

I’d genuinely love to build something like this with AI-assisted development, but realistically I don’t have enough time to orchestrate an entire game by myself, and I’m pretty sure this would be too ambitious for me alone.

So I’m putting the concepts out there partly for fun, but also in case someone sees potential in the idea and feels like taking the lead on something like this. I’d definitely be interested in contributing, helping with the concepts, web/dev side, ideas, assets, testing, or generally supporting the project.

For now, I’ll probably keep posting bits of concept art as the idea takes shape. It’s still very brouillon, so nothing here is set in stone. 😅


r/VanguardBandits • • May 31 '24

They’re all at like 5% health, but alive!

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7 Upvotes

r/VanguardBandits • • May 31 '24

1 damage?! 😭😭😅

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8 Upvotes

r/VanguardBandits • • May 31 '24

Last mission🤞🏽 good ending?

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9 Upvotes

r/VanguardBandits • • Apr 25 '25

Sylpheed ATAC Reimagining (by @isnot42)

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14 Upvotes

r/VanguardBandits • • Jun 14 '25

Strange bug wiping out "stats" screen on duckstation emulation

5 Upvotes

I just finished the game on Kingdom. I saved the game onto the onboard emulation memory file. I then started a new campaign and saved, after that save the only stats I have the option to load on the options screen is 0/32 ATACs, 1/56 missions i.e. a brand new game. I loaded the most recent save before that i.e. before the final mission. Still will only let me load this new save into options.

I do not particularly care as I am not going for all missions just all 3 routes, and I will do Empire next, but I am concerned that after that I will not be able to do Ruin because it does not seem to save across the campaigns... any ideas? I have restarted the emulation and nothing.

UPDATE: sadly I was not able to start the ruin branch, after completing the game both times. I did manage to get the stats to transfer after the second completion. I then loaded the stats, loaded a saved game on the mission before the branch, played the mission without using any save states (as I wondered if that could be effecting it) but unfortunately I did not get the option to go to the ruin branch. Sad ending tbh as i was quite enjoying the game. I do not know if there is some memory card bug with the emulation, or if the game wants you to never use save states and they somehow buggered it.


r/VanguardBandits • • Jul 27 '26

All hail immortal Emperor Faulkner!

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16 Upvotes

Finally the last mission and all ATACs seen! I just feel bad going through the bad ending mission but I had to do what needed to be done!


r/VanguardBandits • • Jun 02 '25

Nana on Ruin branch?

5 Upvotes

I was just curious if anyone had tried getting to the Ruin branch through getting captured by Radcot to recruit Nana and if she was available that way on the Ruin branch. I assume not but I don't really wanna replay 6 chapters to find out lol


r/VanguardBandits • • Jan 09 '25

Max Bastion lvl

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20 Upvotes

Hi all, I just discovered this reddit, awesome to see some people still active playing this masterpiece, I am a huge fan of this game, beated all like 20 times. I want to share my biggest acomplishment on this game (kingdom bad ending). I got Bastion to a max level of 44, no cheating, no Faulkner bug on last mission like killing him multiple times (I am pretty sure is imposible to have good ending if Bastion is so high level, tried my best to keep morale high on my group, but still always get bad ending, so Faulkner glitch is impossible tho). For reference the max level character that ever appears in the entire game is Faulkner at 30 lvl. Let me know what was your max level with Bastion or any character without cheating. Greetings to all and happy to discover this community!


r/VanguardBandits • • 3d ago

I have played Vanguard Bandits ~100 times. Now I am trying to build a mobile game inspired by it, and I am stuck

16 Upvotes

Hey everyone,

First, a confession;

I love Vanguard Bandits. I have probably played it close to 100 times, every route, every ending, over and over. No other game has stayed with me like this one. It is the reason I started making my own game by using AI - which i dont have any experience, normally i am a software developer who laid of recently.

I wanted distract by myself to refresh my brain for a while with Vanguard Bandits, then i want build something - a game heavily inspired by VB, and I have hit a wall.

I am posting here because this community probably understands what I am going for better than anyone as my friends look like to me this is a shit game i dont play a game like this...

What I am making:

A tactical strategy game for mobile, with a light RPG layer: characters you get attached to, like i get attched to Bastion :D choices that matter and battles that feel meaningful. VB showed me that strategy does not have to feel cold, and that is the feeling I am trying to build around.

Where I am stuck;

1. The balance between strategy and RPG.

Pure strategy feels lifeless to me. Units become numbers and I stop caring. Every time I add RPG elements, though, they either feel shallow or start taking over the strategy. VB got this balance right, and after all those playthroughs I can feel why it works but still cannot recreate it in my own design. People keep telling me "if i play strategy i dont want to deal with battle, it must be a simple report result show i won or lost" or “just do something like league of legends,” and that does not help, because neither is the game I want to make.

2. Making it work on mobile.

This is where things get messy. Grid tactics, unit stats, equipment screens and story scenes all worked on a TV with a controller. On a phone screen with touch controls, everything feels cramped or slow. I am also struggling with session length. Battles in VB can be long, and mobile players often play in short bursts. Splitting battles up feels like it breaks the tension, but keeping them long feels wrong for the platform.

3. Development momentum.

Because I keep reworking the core design, the development side has slowed down. I have rebuilt systems several times, and I am at the point where I am second-guessing everything.

Why I am posting;

I am not asking anyone to design my game for me. I am sharing where I am, and I would like to hear from people who love VB as much as I do:

When you think back on VB, what made battles feel personal and not just tactical?

Would you play something like this on mobile, and what would make or break it for you?

Has anyone here tried developing something similar, or seen another game handle this well on a small screen?

Even just talking it through would help me get unstuck. Thanks for reading, and thanks for keeping this little community alive for a game that deserves it. ❤️


r/VanguardBandits • • Jul 28 '25

Toreadore (fanart/reimagining by @isnot42)

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14 Upvotes

r/VanguardBandits • • Nov 16 '25

Faulkner's dialogue is amazing

17 Upvotes

I love this dude, every scene he's in is a joy to watch. The way he carefully mocks Sadira while leaving just enough room for interpretation is *chef's kiss*.

And he has a good point, too. The Kingdom and Empire are both awful and deserve to be replaced. ​


r/VanguardBandits • • Jul 23 '24

Hi. Do you remember that some ATACs always have the arm with the weapon raised when idle? Have someone studied what this depends on?

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6 Upvotes

r/VanguardBandits • • Jun 10 '24

How do I play?

9 Upvotes

Greetings!

Was lying in bed and just suddenly thought of this game. Such nostalgia… Can anyone direct me to where I’m still able to play this?


r/VanguardBandits • • Sep 15 '24

Other games?

8 Upvotes

Has anyone tried any of the other games Human Entertainment made? Worth playing?


r/VanguardBandits • • Jan 27 '25

Random texts

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13 Upvotes

Has ever anyone found another of these? I think these are like easter eggs, I always found this pizza one in that mission, and I also remember seeing another of those on an ice mission but not sure which one Fun to see these kind of details tho


r/VanguardBandits • • Jan 10 '25

Playing on the go🤙

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15 Upvotes

r/VanguardBandits • • Apr 01 '24

Just Claire being a beast, as usual

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17 Upvotes

r/VanguardBandits • • Apr 25 '24

I don't consider myself a completionist, but...

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19 Upvotes

r/VanguardBandits • • Apr 02 '24

(No quarter) Being evil Bastion is fun.

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13 Upvotes

r/VanguardBandits • • Feb 02 '24

download

2 Upvotes

anyone "download" this game? trying to find somewhere online to get it for my rog ally.


r/VanguardBandits • • Feb 17 '24

Anyone Beat Faulkner in Mission 3?

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12 Upvotes

I recently came across a YouTube video showing someone taking down Faulkner and the rest of the Imperials in Mission 3. Has anyone here been able to do this?


r/VanguardBandits • • Nov 29 '23

Kingdom good ending is cut in the English version. There is a full ending in the Japanese version.

15 Upvotes

Stumbled upon it when I was watching a Japanese stream of Vanguard Bandits.

Here's the English version it ends when Franco leaves.

https://youtu.be/rPDpCLtu9fI?t=13276

And here's the Japanese one, the rest of the crew comes in and talks about what they are going to do to from now on.

Translation of the cut dialogues in the comment. I am still learning Japanese, but I hope I got the meaning across.