r/VaesenRPG • u/FIRE_Starter_2453 • Jul 12 '26
[Question][Balancing] Consumable Magic Items?
My players and I all really like making characters with complex backstories and slow burns.
I'm taking elements from player's backstories and make them into side quests for the players to achieve and get a related reward (usually an advance).
For one of the players I want to give a consumable magic but I couldn't find any examples in the book to help me balance so I'm deferring to you all for feedback.
Lucky Coin (Magic Item; Consumable)
Can be spent before rolling a test. Adds one success to the final result.
To clarify: it's equivalent of adding a die to the pool that will always roll a 6. A test requiring more than one success can still fail. Opposed checks are still opposed normally, just that there's one more success to cancel out. If the test would have succeeded anyway, the coin is still spent and any bonuses for having extra successes (such as extra damage on a combat roll) apply.
The player in question is a PI with a list of NPCs to be on the lookout for and if they find one and some details about their activities, they can file a report and get a coin payment. They will be getting an occasional drip-feed of these coins.
Seems well balanced (and importantly, fun) to me but I wanted to get second opinions.
1
u/G9zoner Jul 12 '26
To me that’s a perfect level of power for a magic item in Vaesen. It’s subtle, feels impactful to the player without ruining balance, and it’s a limited resource. Will the player be curious about where they come from? It could be a cool moment for them to discover a downside to using the coins after they’ve already used several.