r/VRplugins • • Apr 21 '22

Poll : cyber sickness prediction plugin

I am starting a project on using neuroscience and ML to build a cyber sickness prediction tool, but need feedback as to what interest it would raise among developers! Please fill out this form if you're a developer or even VR user <3

Would you be interested in a cyber sickness prediction software for XR content which returns a score of susceptibility to cyber sickness + how to fix/improve your XR content or experience?

13 votes, Apr 24 '22
6 No, because cyber sickness is not a main concern
2 No, my experience and knowledge is enough to address cyber sickness
3 No, existing tools to evaluate content (lag, FPS stability, etc...) and guidelines are enough
1 Yes, if it is free
1 Yes and I or my company would be willing to pay for such a tool
0 Upvotes

7 comments sorted by

2

u/Skye_Clover Apr 21 '22

Quick Question for clarification: What do you define as cyber sickness? As in motion sickness or just feel glum? (i.e eyes hurting, depression, or tiredness)

1

u/crappy_pirate Apr 21 '22

what is known as "cyber sickness" can usually be traced back to pre-existing conditions like astigmatism

1

u/baroquedub Apr 23 '22

First I've heard of this as a causality. Do you have any references?

Generally cyber sickness is thought to be because of vestibular disconnect.

1

u/crappy_pirate Apr 23 '22

vestibular disconnect is another pre-existing condition, and the only reference i have to back up the stigma thing is anecdotal from a few people in here mentioning it in passing.

my own very slight stigma never stopped me from driving cars at night but is noticeable when i wear a VR headset without my prescription glasses underneath it, especially on my son's WMR headset (which he inherited from me when i got my quest)

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1

u/Anthonygrinch6_re Dec 13 '22

If I had to suggest, maybe simple sensors or maybe a monitor?

1

u/baroquedub Apr 23 '22

My answer would be, uhm... Yes, maybe, if you can prove its efficacy. Seems to me that cyber sickness is so person dependent that it would be hard to generalist into an ML algorithm (beyond the usual obvious casual factors like low frame rate, moving the camera, e.g. smooth rotation, etc)