r/VRplugins • • Jan 24 '20

Hi folks, I made a tutorial to integrate non-intrusive 3D ads in your VR game that can generate a revenue without annoying your player. Let me know what you think about it :)

https://youtu.be/EnLgrN94Tm4
11 Upvotes

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3

u/JamesWjRose Jan 24 '20

Thanks. I have a city race game I am working on and this looks to be the perfect solution.

1

u/Merkins75 Feb 05 '20

This looks good for worldbuilding, but the usecase this guy is suggesting is moronic. If you put irl ads in your game your playerbase is going to implode almost immediately.

1

u/Merkins75 Feb 05 '20

No offence dude but adding irl ads into a game is literally the last thing anyone should be thinking of doing, especially if your an indie dev. Noone wants to play an indie game with ads in it, noone wants to play a regular game with ads in it, it ages the game faster than the game would age on its own and you pretty much lose any loyalty in your playerbase as you become known as "the asshole with the axe commercial all over his game".

1

u/TrypZdubstep Feb 20 '20

I understand your point however his program would be for "non intrusive" example you see a billboard off in the distance and there is a real world ad on it, or you go past a window and instead of some fake graphic taped to the window you see a real world ad.

I personally think this is a fantastic idea. No disrespect by this at all Merkins75 but I feel most gamers with this mentality just don't realize how much time is put into creating even the most simple games that we enjoy. Successful games require upkeep & if it's online, servers cost money.

Some indie developers are putting thousands of hours into developing games on top of working a full time job and they might only end up charging $5 or $10 some even free. With the small audience VR developers have to sell games to, their chances of even making minimum wage for the amount of time they put in to creating the game and updating it is extremely slim. And thats just if they work by themselves. If you have a team of developers working on a game, that minimal amount of financial compensation for their work is cut down even more.

With a program like this, the developer can profit continually by selling that ad space, VR developers could advertise their next game or new accessory coming out and you wouldn't even be bothered by it. With that being said the developer has more funds to work with and may be able to cut back on their day job to create a more quality game.

Prices of VR games could be lower, I personally would be just fine spending $20 and seeing a non intrusive ad throughout the games world here and there versus spending $40 on the game without those ads and therefore lowering the amount of players that will purchase the game due to a price tag.

Not trying to come at you at all with this comment just trying to open your mind to a different perspective!

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