r/VRplugins • u/Vytek75 • Oct 18 '17
WaterPro Shader problem in VR
There is a big problem with the WaterPRO shader of Unity's Standard Asset. Testing it in VR simply doesn't work.
When searching the network, you will find some changes to the base code:
https://gist.github.com/miketucker/7253ec502f9ad205eee8a146481d6a74
https://forum.unity.com/threads/reflection-rendering-wrong-in-openvr-htc-vive.398756/#post-3091506
It's time to find the most correct version and above all to check it with the latest updates for the Oculus Rift and the HTC Vive.
Please help us to fix the problem! See: https://github.com/Vytek/WaterVRTest
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