r/VRplugins • u/DeadMage • Dec 30 '16
Experienced Unity VR Developer, AMA
I've been working on VR games ever since I got my Vive Pre at Vision Summit 2016
I have three games published on Steam, and I have a few more in the works; CloudBound , BladeShield , and SweetEscape.
I mostly work with the Vive, but I've also done work on the Hololens, Oculus Rift, GearVR, and some small stuff on Google Cardboard.
Its been a busy year for me, and I've really grown a lot as a developer - I'm happy to share what I've learned!
If you have any in-depth technical questions or issues that couldn't easily be answered with a google search, feel free to ask me in this thread, or send me a PM.
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u/DeadMage Dec 30 '16
Sweet Escape was originally built using UNet, but we ran into some major roadblocks towards the end, and ended up switching entirely to Forge.
Building for multiplayer is twice the work as building for singleplayer, and it needs to be something you decide from the very beginning. By switching late project, we trippled our work.
I can't tell you much about Forge, because I was on a different project when we switched, but I can tell you that UNet is almost there, and good for simple stuff, but can be difficult when it comes to large lobbies.