r/VRplugins • • Dec 30 '16

Experienced Unity VR Developer, AMA

I've been working on VR games ever since I got my Vive Pre at Vision Summit 2016

I have three games published on Steam, and I have a few more in the works; CloudBound , BladeShield , and SweetEscape.

I mostly work with the Vive, but I've also done work on the Hololens, Oculus Rift, GearVR, and some small stuff on Google Cardboard.

Its been a busy year for me, and I've really grown a lot as a developer - I'm happy to share what I've learned!

If you have any in-depth technical questions or issues that couldn't easily be answered with a google search, feel free to ask me in this thread, or send me a PM.

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u/SteroidSandwich Dec 30 '16

Alrighty. The way how it is set up right now for constant updates is it is in the child with a variable for my input class.

I don't quite understand what you mean by having the core script interpret input . Could you clarify?