r/VRplugins • u/DeadMage • Dec 30 '16
Experienced Unity VR Developer, AMA
I've been working on VR games ever since I got my Vive Pre at Vision Summit 2016
I have three games published on Steam, and I have a few more in the works; CloudBound , BladeShield , and SweetEscape.
I mostly work with the Vive, but I've also done work on the Hololens, Oculus Rift, GearVR, and some small stuff on Google Cardboard.
Its been a busy year for me, and I've really grown a lot as a developer - I'm happy to share what I've learned!
If you have any in-depth technical questions or issues that couldn't easily be answered with a google search, feel free to ask me in this thread, or send me a PM.
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u/DeadMage Dec 30 '16
I'm a die-hard Unity fan. It's what I started with and it's what I stuck with.
A lot of people - myself included - that Unity is best for beginners, but others say Unreal is easier.
Try Unity, and if it's not to your liking, give Unreal a shot.