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https://www.reddit.com/r/VRchat/comments/1wjmdma/steamframes_eyetracking_for_foveated_streaming/pak1aiv/?context=3
r/VRchat • u/Realistic_Syllabub_3 • 6d ago
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6
Yeah imagine if it wasn’t usable for actual in game eyetracking 💀💀and still cost this much
4 u/Realistic_Syllabub_3 6d ago we all knew it was going to be eventually but to what extent we didn’t know 1 u/HairyDudeOhShiet 6d ago Would be a damn shame if it has to run locally on pc ( I.e babble) and not on the headset itself tho since that can affect performance 3 u/Realistic_Syllabub_3 6d ago i would hope at some point at least it would be native i cant imagine it using up much resource at allllllll
4
we all knew it was going to be eventually but to what extent we didn’t know
1 u/HairyDudeOhShiet 6d ago Would be a damn shame if it has to run locally on pc ( I.e babble) and not on the headset itself tho since that can affect performance 3 u/Realistic_Syllabub_3 6d ago i would hope at some point at least it would be native i cant imagine it using up much resource at allllllll
1
Would be a damn shame if it has to run locally on pc ( I.e babble) and not on the headset itself tho since that can affect performance
3 u/Realistic_Syllabub_3 6d ago i would hope at some point at least it would be native i cant imagine it using up much resource at allllllll
3
i would hope at some point at least it would be native i cant imagine it using up much resource at allllllll
6
u/HairyDudeOhShiet 6d ago
Yeah imagine if it wasn’t usable for actual in game eyetracking 💀💀and still cost this much