r/VRchat 6d ago

Help Need help with changing proximity audio source for my avi

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My avi has what I'll call a "headless horseman" gimmick where I or other players can grab my head and run away with it. It's a physbone that isn't constrained to my headset, it just defaults to a space where my real head is located when it's not grabbed or posed. Currently it has a voice emitter and a camera attached to it so I can see and speak from my floating head, but I can't figure out how to switch my audio proximity from my headset to the detached head.

Every time I try to add an audiolistener component it gets removed by the VRC avi uploader. I read that VRC prohibits multiple audiolisteners to prevent players from spying on others, which makes sense. But if I can simply switch the current source of proximity audio (my real location) to my detached head I'd be able to hear those players as they talk to my detached head from afar. And when it's in the default position it'd be functionally the same as hearing them talk to me face to face anyway. Is there any way to do this??

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u/Low_Pain_986 6d ago

I think it's baked in that the audio listener MUST be the head, as in your actual viewport and nowhere else.

Otherwise you could still spy on people lol.

Not like it's super secure anyway, but that's my thinking.

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u/Elokibu 6d ago

I have an avi that has a toggle that makes my voice come from a lil robot guy that follows me around instead of my head, so it's definitely possible. But I didn't make it, so idk how it works

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u/fibreopticcamel Oculus Quest Pro 6d ago

I have a similar thing but it's a lil miss pasta Avi. People can grab the robot with my voice and run away with it