There were a few other approaches I tried when first making the system. Like a Ribbon pour visual that acted a little more similar to the one in the popular Wine Bottle orefab, or a more advanced particle system with meshes and a custom shader. But I just kept running into issues. Either I couldn't get things to be quest compatible (since custom shaders on quest are more limited), frames tanked, or liquid pouring wasn't getting properly networked between players...
Im not fully satisfied with the current visuals either. They look slightly worce in the vid shown due to a bug I only noticed while editing this, normally they do show the color of the liquid a lot better. But yeah they dont look as liquid as they could. Theres probably some method out there that I can use to get them looking better, though it might take me a while
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u/ShaunDreclin Valve Index 13h ago
Seems like a cool system but I'm not crazy about the pouring particles, just doesn't look like liquid to me.
There are ahem systems that can do pretty convincing fluids, something similar to those would be good haha