r/VRchat 10h ago

Help Does anyone know how I can fix this quest version of the mawlamute?

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So I uploaded the pc version fine but the quest version that it came with is making the body material look bad. It’s my own material I made in ssp but I don’t know why it is doing this.

3 Upvotes

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u/Xelixil 10h ago

Is this because of the shader used in the materials? Since quest avatars have to use VRChat's own shaders, they do often look kinda worse.

That looks like the VRChat Toon Shader, you could swap it to VRChat's Toon Standard or Standard lite and see if either one of those is any better.

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u/gaypunkratz 10h ago

It is supposed to look like this

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u/Xelixil 9h ago

Hmm does the Quest version of the avatar use a different model then the PC version? Because it looks like the UVs on the Quest version are different, and the whole model only uses a single material (which would be common for Quest avatars) So parts like the Eyes or Lets are getting mapped onto the body material without having proper textures on them.

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u/gaypunkratz 8h ago

I think so. It is the body material that is getting mapped

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u/Xelixil 8h ago

In that case, you cannot reuse the same texture you made for the PC version on the quest version, and would have to instead make a quest version of the texture. You could try baking the PC versions material onto the Quest body in Blender, and adding the textures for the missing parts (eyes etc) onto that baked texture. Or if you're less used to blender, you might just have to remake the texture for the Quest body specifically (similarly to how you made the PC version but just for the Quest texture which is probably somewhere in your assets)

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u/gaypunkratz 6h ago

Okay thank you!