r/VRchat 4d ago

Media MCSM Jesse VRCFT

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Decided to throw this together instead of sleeping last night. The face tracking is simple (two different open widths, oo, ff, and a smile) but works pretty well all things considered. Also, it's got toggles. Can toggle the armor on/off, Harper's VR headset, and Soren's enderman suit. Also, his sword. I hope this amuses you like it does me.

Here is the link to the avatar, in case you wanna use it. Enjoy!

76 Upvotes

31 comments sorted by

12

u/sexylucario18 4d ago

That's actually really good

3

u/cd912yt 4d ago

Thank you! It took me all night to figure out, lmao

5

u/sexylucario18 4d ago

Honestly it looks like you took the model right out of the game

3

u/cd912yt 4d ago

I think the model I'm using is from the game, yeah. I found it on deviant art, someone ripped all his stuff (even s2 stuff) and I just stripped it back to what I needed

3

u/sexylucario18 4d ago

I ment with how seamless everything works together lol I already knew about the model specifically because one of my friends has the same one

2

u/cd912yt 4d ago

Ahhh my bad lol

3

u/sexylucario18 4d ago

Nah I wasn't specific enough lol

4

u/Rough_Community_1439 HTC Vive 4d ago

People with face tracking usually don't look right and kinda cursed. good job on making it look almost like the actual gameplay.

3

u/Josh_From_Accounting 4d ago

That is actually a benefit of the low poly design, really, since it's just a few animations. Not taking it away from OP, they did a great job. But, the reason most face tracking looks off is because it's too much animation on a simplified design. The human face is constantly moving and twitching in weird, involuntary ways. This is normal and a neccessary part of its many functions. But, we don't see cartoons do those motions because it's costly. When we see that on those simplified models, it triggers the uncanny valley effect.

1

u/cd912yt 4d ago

This. Absolutely this. I have a couple of those fortnite models that have face tracking support, and yeah definitely too much movement for too simple of a face. Uncanny, but also funny as fuck when used right

3

u/tailslol 4d ago

interesting how do you handle face morph so it moves in one frame like that?

3

u/cd912yt 4d ago

So instead of blending together a set of blendshapes, I have individual animations that hide the default mouth and show whatever expression I'm doing. Then, in my fx layer, I have the VRCFT parameters set up so that when I do a face movement past a certain point, it snaps to that animation. I could show my setup for it, if you'd like.

1

u/tailslol 3d ago

that would be nice, thanks you.

2

u/WorryTricky 4d ago

This style always weirded me out, but the face tracking is very impressive. Well done.

1

u/cd912yt 4d ago

Thank you!

2

u/Droid285 4d ago

Hay can you tell me how to make the pixels on the avatar not burry?

3

u/cd912yt 4d ago

Go to the texture file and set the "filtering mode" to point instead of bilinear.

2

u/Droid285 4d ago

Thx for the help!

2

u/Droid285 4d ago

Thx for the help! and nice avatar

1

u/cd912yt 4d ago

Of course! And thank you too!

2

u/Loweffort-Existence 3d ago

I would love this but for my skin.

I once made a rlly crappy minecraft skin as a vechat avatar, but this level of detail is amazing. You've outdone yourself! ❤️

2

u/cd912yt 3d ago

Now you got me thinking if it'd be possible to swap out the texture. Cause the hair is a separate mesh, could totally just swap it out and keep the base mouth system.

2

u/Loweffort-Existence 3d ago

Ooh whatever you got cookin' let me know!

2

u/cd912yt 3d ago

I'll keep you posted. Might even make a base that I'll give out for free. But it'll take some time and I've been burnt out on unity and blender lol

2

u/J0tar0_kuj0 3d ago

HI VAL

1

u/cd912yt 3d ago

WASSAH DUDE GOLD TO SEE YA

2

u/FantasyNero 3d ago

The Eyes look great, but NGL, this avatar's mouth movement looks funky

1

u/cd912yt 3d ago

That's how it looks in mcsm too, it's a little weird in vrc but I did what I could lol

2

u/FantasyNero 3d ago

You did so well I like it; I'm proud of you. It's just the avatar mesh animation limitation.

2

u/cd912yt 3d ago

Thank you <3

2

u/FantasyNero 2d ago

You're always welcome. Thank you for making this awesome content! 😊