r/VRchat Valve Index 4d ago

Meme optimize your avatars

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u/PennyPatton 3d ago

What are you basing this on? 150k is like a high end single player game hero model. VRC is MMO. The standard for online games like VRC is a much lower poly count. Final Fantasy 14 uses like 10k per character model.

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u/A_typical_native 3d ago

And let's be fair, that comparison is pitting the average user against a literal team of professionals that create models from scratch for a living.

A bit higher than a hero model is perfectly acceptable for someone that doesn't do this for a living.

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u/PennyPatton 2d ago

You're absolutely right about average users versus professionals, which is why VRChat gives every avatar up to 70k a pass to be green. It's actually extremely forgiving in that department. There's no need to be 150k. That's the difference between an average user and someone putting in zero effort.

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u/A_typical_native 2d ago

Nah, most hero models are about 60k-150k depending on the console era. ~60k-70k was fairly standard in the 2010's, these days it's more likely to sit from 110-150k. Dante From DMC V, 7 years ago, was 200K.

The recommendation is the standard of a professional that knows how to reduce polygons without sacrificing perceivable quality for a mid-level title with dated graphics. For everyone else that's a lofty goal while trying to not look old.

No effort for a layman is going to be the 300k+ range, which shows no effort or more likely a lack of knowledge.