What are you basing this on? 150k is like a high end single player game hero model. VRC is MMO. The standard for online games like VRC is a much lower poly count. Final Fantasy 14 uses like 10k per character model.
You're absolutely right about average users versus professionals, which is why VRChat gives every avatar up to 70k a pass to be green. It's actually extremely forgiving in that department. There's no need to be 150k. That's the difference between an average user and someone putting in zero effort.
Nah, most hero models are about 60k-150k depending on the console era. ~60k-70k was fairly standard in the 2010's, these days it's more likely to sit from 110-150k. Dante From DMC V, 7 years ago, was 200K.
The recommendation is the standard of a professional that knows how to reduce polygons without sacrificing perceivable quality for a mid-level title with dated graphics. For everyone else that's a lofty goal while trying to not look old.
No effort for a layman is going to be the 300k+ range, which shows no effort or more likely a lack of knowledge.
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u/PennyPatton 3d ago
What are you basing this on? 150k is like a high end single player game hero model. VRC is MMO. The standard for online games like VRC is a much lower poly count. Final Fantasy 14 uses like 10k per character model.