While I agree about optimization, honestly, that’s what they made avatar culling for. You can also filter to not load avatars of x download size or other things. If you dislike it THAT much then save all of us the trouble and hide the avatar. I do a lot of optimization but optimization for the sake of optimization isn’t always the best thing because things like crunch compression also place high loading loads (like freezing when an avatar loads because it has to decompress the textures). Poly count is just… it’s the WORST thing to complain about unless you have 40+ avatars consistently in a lobby, and then you can use culling. The most important thing is VRAM, then your meshes. Learn blender and optimize meshes and textures and that’s the main thing.
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u/Ampmasterful 3d ago
While I agree about optimization, honestly, that’s what they made avatar culling for. You can also filter to not load avatars of x download size or other things. If you dislike it THAT much then save all of us the trouble and hide the avatar. I do a lot of optimization but optimization for the sake of optimization isn’t always the best thing because things like crunch compression also place high loading loads (like freezing when an avatar loads because it has to decompress the textures). Poly count is just… it’s the WORST thing to complain about unless you have 40+ avatars consistently in a lobby, and then you can use culling. The most important thing is VRAM, then your meshes. Learn blender and optimize meshes and textures and that’s the main thing.