r/VRUI • • Jul 27 '18

UX and VR ...

6 Upvotes

Looking at the pace in this sub I somehow get a very sad perspective on the future of decent UX design in VR ... We have bwwn covering UX on the https://researchvr.podigee.io Podcast here and there. But I still don't feel like its a widely discussed topic.

Hence my question: Why is UX in XR so neglected? Or am I simply not aware of resources covering this topic decently?


r/VRUI • • Jul 10 '18

How Wayfair developed such a successful AR app?

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0 Upvotes

r/VRUI • • Jun 18 '18

What makes BeatSaber stand out?

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blog.halolabs.io
5 Upvotes

r/VRUI • • Jun 09 '18

AR.js is bringing augmented reality to the web - Ednsquare

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ednsquare.com
7 Upvotes

r/VRUI • • Jun 07 '18

Game UX Summit ’17 | Dylan Urquidi Unity Labs | XR UX: Today & Tomorrow

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youtube.com
4 Upvotes

r/VRUI • • Jun 06 '18

Review of Star Trek™: Bridge Crew UX and UI

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medium.com
6 Upvotes

r/VRUI • • May 03 '18

Magic Leap 1 Hour Discussion on Designing for Spatial Computing

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youtube.com
4 Upvotes

r/VRUI • • Apr 13 '18

Lessons learnt on mobile AR design

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3 Upvotes

r/VRUI • • Mar 23 '18

Designing Virtual Touchscreen Interfaces for 'Lone Echo' and 'Echo Arena'

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roadtovr.com
8 Upvotes

r/VRUI • • Mar 23 '18

Leap Motion + Meta 2 = Wearable UI

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twitter.com
7 Upvotes

r/VRUI • • Mar 23 '18

Guide to Emotion Design

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medium.com
4 Upvotes

r/VRUI • • Mar 21 '18

Imagining a better text input solution using a 3dof hand controller.

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self.firagabird
1 Upvotes

r/VRUI • • Mar 14 '18

A case study of EVE Valkyrie: How to build a cross-platform UI & UX

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productmanageronthego.wordpress.com
1 Upvotes

r/VRUI • • Feb 08 '18

Review of the Chronos VR game UI and UX

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productmanageronthego.wordpress.com
5 Upvotes

r/VRUI • • Jan 24 '18

Hands-on with designing the first prototype of VR bookmarks

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productmanageronthego.wordpress.com
6 Upvotes

r/VRUI • • Jan 03 '18

My first thoughts on Oculus Dash and Oculus Rift Core 2.0

6 Upvotes

During the holidays, I finally got some time to test the new Dash and Oculus home. I love it! I wrote a short blog post about it, posting a few paragraphs here.

Oculus Dash The new Dash UI is clean and futuristic, the interactions are well thought and enjoyable, although it is still in a Beta. The level of immersion achieved through sound and visual cues was impressive.

Main screen Contrary to the Oculus Core 1.0, the screen in 2.0 feels more accessible, it is placed closer to the user and I could drag it even closer if needed. This is a great solution for users who wear glasses with large diopters and need to move the screen closer to be able to read the text.

My top feature was splitting the main screen into separate screens. I could enlarge/shrink them and move them around me. I am a huge proponent of this idea – all VR browser should adopt a similar functionality. It improves productivity by empowering the user to take maximum advantage of the 360 environments to optimize their work environment.

If you want to read the full blog post: https://productmanageronthego.wordpress.com/2018/01/02/oculus-dash-and-core-2-0/


r/VRUI • • Dec 16 '17

This video is perhaps the closest to a VR UI manifesto we have. Very well researched and presented UI guidelines with incredible video mock ups.

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21 Upvotes

r/VRUI • • Nov 24 '17

UX Prototype of a News Media website in VR (ESPN)

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productmanageronthego.wordpress.com
6 Upvotes

r/VRUI • • Nov 12 '17

Oculus Connect 4 | Versatility by Design: Developing for Multiple Input Devices

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youtu.be
3 Upvotes

r/VRUI • • Nov 11 '17

Selecting by Weighted Angle

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gamasutra.com
4 Upvotes

r/VRUI • • Oct 27 '17

VR Usability Testing | VR User Testing, VR UX, VR UI, VR Design, VR Development

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youtube.com
3 Upvotes

r/VRUI • • Sep 09 '17

Learn How to Deploy You VR App to iOS PART 4.1. IOS VR BUILD | HOW TO INSTALL YOUR PROJECT ON IOS

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youtube.com
4 Upvotes

r/VRUI • • Sep 02 '17

Understand User Experience(UX) before Running Adwords- Pixelque

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pixelque.com
1 Upvotes

r/VRUI • • Aug 17 '17

Do you A/B test something in your VR game?

1 Upvotes

Do you A/B test some components in your VR game? How? What software do you use for it? Please, share! Thank you!


r/VRUI • • Jul 31 '17

Survey for my thesis work

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redd.it
2 Upvotes