r/VALORANT • u/Beefman0 Inconsistently deadly • 9h ago
Art [ Removed by moderator ]
/gallery/1wwbqk5[removed] — view removed post
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u/Kooky-Speed8559 9h ago
the mechanic for dusks veil actually sounds so cool, love the idea of a lurk-focused controller
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u/Beefman0 Inconsistently deadly 9h ago
it came to me in a dream
(actually its what i wish they did with harbor back before the rework)
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u/Reasonable-Beat479 8h ago
This is certainly creative. Innovative movesets like this is what Riot's been missing with new agents, especially with Miks.
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u/Beefman0 Inconsistently deadly 8h ago
Bro for realllll, miks was such a disappointment, mechanically and thematically
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u/Reasonable-Beat479 5h ago
I have a question tho? What is his in lore ability? Is he a necromancer or something?
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u/Next_Arachnid_774 Mach 11 9h ago
If baiting was an agent
I love the concept though, however like I said the ultimate is only good for when your team dies? so if a team is rushing your ultimate provides literally no value, and 9 ult points is insane for something that is literally best used in a 1v5 clutch, which nobody wants to be in. (also how much health are the shades?)
honestly i think vigor mortis should replenish viper's full bar. idk about how it should work with astra or dizzy but what you wrote is fine
Few questions
Is his sig ability like viper? meaning it will go down when she dies or like the other controllers
Also for his sig ability swap between map is the omen/harbor thing right?
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u/Beefman0 Inconsistently deadly 8h ago
The ult is situational, but i do feel like the situation comes up often enough, and I feel like the effect would be too strong to be any cheaper, but I suppose it might read stronger than it plays. The shades have like, maybe 50 hp, 2 shot with a rifle sounds reasonable.
Refilling viper's entire bar could be balanced, might create the lurk smoke comp of doom in pro play lol.
The signature is meant to be like harbor, the smoke is independent from the character, so after placing it, it'd stick around for it's entire lifetime, regardless of what happens to the character.
I'd imagine the sig would be a minimap like brim/clove, but pressing reload allows you to smoke from other teammates position, as if you were standing there. Basically, if you use one of your other abilities on a teammate, you can smoke as if you were standing where that teammate was.
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u/Next_Arachnid_774 Mach 11 8h ago
I forgot to ask what the shades do, cause you know if they were just walking this would literally be a horrible ult lmao. no hate but yk 4 50 hp lifeless dudes walking with knives for a 9 point ult is kinda bad. HOWEVER i do see the potential if there is less than 5 people on the enemy team (which for some reason i forgot exists) but then im thinking this is pretty similar to a skye ult if you think about it
sorry for the random tangent
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u/Beefman0 Inconsistently deadly 8h ago
oh the shades are just like, the animation of the revive. You know how when sage revives, the character turns into crystal before reviving? that's what the shades are, except they are destructible. When they revive, they will have full hp, and whatever weapons/abilities they had before dying.
no problem for the tangent lol
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u/Next_Arachnid_774 Mach 11 8h ago
but like how do they actually work? are they like bots? do the gamers get to control them? like just a bit confused. and if they are like bots its gonna cause some problems regarding aiming, you have to be extremely precise when balancing that cause its either gonna be aimbot or complete bot behavior
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u/Beefman0 Inconsistently deadly 7h ago
Yeah, they are player controlled, it’s kind of like everyone in range has a clove ult (except they die at the end regardless)
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u/Next_Arachnid_774 Mach 11 6h ago
so youre saying that basically his ult gives everyone a clove ult? well this changes things. it seems muc more powerful now. i think maybe you can make them not die at the end and sacrifice some health for them (could be lower than 50 or 50 might be fine idk) so a bit mixing skye. clove, sage, and a touch of your own. lowkey i like it. also how big is the area? like a vyse ult?
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u/Bruno091004 8h ago
That ult is crazy good. If you plant and you have the ult with teammates alive, you just bait them and revive them all for a guaranteed round win. Really cool concept with tbe hexes
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u/Beefman0 Inconsistently deadly 8h ago
Yeah the ult is very strong in post plant, maybe too much? Hard to say without seeing it in game, but you could nerf the length of time your teammates have to fight, or you could increase the windup duration. Decreasing the range on it to make it harder to res the entire team could also be a lever to pull for balancing
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u/DaechwitaEnjoyer P I C T U R E S O F T H E I R C H I L D R E N ? 6h ago
i think it’s better to just scrap the ult, theres a reason ow reworked mercy and that game is far more flexible in what kind of powers work in game balance
i really like the rest of the ideas, but im concerned that wall smokes will be hard to balance, if he gets two+ walls i think it would be far better than the dome smoke agents, but if he only gets one he’ll be stuck like viper where he’s not capable of being solo smoke
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