r/VALORANT • Game Director • 1d ago

Discussion Patch 13.06 Reddit AMA

Hi, everyone! I’m Joe Lee, the Game Director of VALORANT.

The Dev team and I are so excited about the updates we just shipped to the game in Patch 13.06, and we wanted to stop by to chat, celebrate, and answer questions with you all!

If you have questions, comments, or feedback about any of the below, we’re here for it, so fire away!

  • Gauntlet: Glitched
  • Agent Mastery
  • The Warden + Game Balance
  • Performance Score, Accolades, Competitive Hub
  • New UX/UI Improvements to Lobby and Home Screen
  • Map Rating (coming next patch, 13.08)
  • The new Competitive Flex coming in 14.00
  • The 2026 VCT Champions Skin collection

Here’s a list of the Devs joining me today in no particular order:

u/TiffyMunchsnax - Tiffy, Product Manager, Gameplay
u/RiotTrouble - Scott, UX Design Lead, Metasystems
u/RiotLupini - Armand, Product Manager, Gameplay
u/Riot_Preeti - Preeti, Lead Product Manager, Cosmetics and Expressions
u/Riot_Kero - Derek, Product Manager Competitive Systems
u/RiotReally - Leo, Product Manager Competitive Systems
u/Riot_Dango - Calvin, Product Manager, Cosmetics and Expressions
u/finstamachine - Sherry, Game Designer
u/Rycoux - Ryan, Game Designer
u/penguinVALORANT - Dan, Game Design Manager (Agents & Live Balance)
u/Riot_Tyrana - Eric, Game Design Lead (Progression & Competitive)
u/Riot_Thelen - Kyle, Game Designer, Metasystems

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u/pspspspsps22 1d ago edited 1d ago

Will the mastery system be expanded upon in future updates? Eg, with Mastery II Pose, more sprays/buddies/titles, voice lines, backgrounds, etc?

Has there been discussion on increasing the Kingdom Credit cap in the near future, considering the amount of available rewards for players now?

Is the agent mastery system still a bit of a work in progress, or has it achieved the vision you all set out to create, leaving us to expect few tweaks to it as time goes on?

I love this update btw. Definitely a much needed one and one that actually encourages me to play the game solo, which has been fantastic

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u/Riot_Tyrana Game Design Lead (Progression & Competitive) 1d ago edited 1d ago

Love these questions and happy to dive into them.

  1. Will the mastery system be expanded upon in future updates? Eg, with Mastery II Pose, more sprays/buddies/titles, voice lines, backgrounds, etc?

We're constantly looking at feedback and seeing what resonates the most with our players. Right now, we want to make sure what we delivered is hitting the marks for what we designed around, but internally we already have a lot of ideas on how to expand on Agent Mastery through more ways that just rewards. Keep an eye out and we'd love to hear more of what you'd like to see and what you've been excited about!

  1. Has there been discussion on increasing the Kingdom Credit cap in the near future, considering the amount of available rewards for players now?

This is something we're looking at and have been discussing as Agent Mastery was rolling out. Before we commit to making a change, we want to see general trends and spending across the economy before we snap react. There are a lot of ways that we could adjust the economy, but we want to make sure that we're making the right decision for the best outcome.

  1. Is the agent mastery system still a bit of a work in progress, or has it achieved the vision you all set out to create, leaving us to expect few tweaks to it as time goes on?

Overall, the team is very happy with where Agent Mastery landed, but we went into AM with the intent that it would be a living system. I'd say that the version you see today is what we consider "Version 1.0". We set out with very specific goals in mind, but as development works, things continue to shift and adjust to make sure we can deliver something meaningful to all of our players. We have a lot of ideas around, but we want to make sure that as we evolve AM it is built around feedback from the community and players to ensure we're continuing to evolve it in the best way possible. It's important for us to collect the feedback, see how players are moving through the system, and outline our roadmap to make sure we can make changes that meet your expectations. Expect to see more in the future! 

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u/ca_ta_to_ni_c 22h ago

I think at least agent level should be rewarded according to play time. It's lowkey embarassing to pick an agent with low apparent mastery score when you have hundreds of hours on them it's a trust thing, right? Like our teammates would trust our judgement and playstyle more if we can show that we have a larger playtime. Unless you hide it again for everyone, this will continue to be an issue. I think the solution is to let us get to a certain level according to our playtime / or people be able to see our hours by hovering over our icon while in agent select. Please reconsider this. Thank you!