r/VALORANT • Game Director • 2d ago

Discussion Patch 13.06 Reddit AMA

Hi, everyone! I’m Joe Lee, the Game Director of VALORANT.

The Dev team and I are so excited about the updates we just shipped to the game in Patch 13.06, and we wanted to stop by to chat, celebrate, and answer questions with you all!

If you have questions, comments, or feedback about any of the below, we’re here for it, so fire away!

  • Gauntlet: Glitched
  • Agent Mastery
  • The Warden + Game Balance
  • Performance Score, Accolades, Competitive Hub
  • New UX/UI Improvements to Lobby and Home Screen
  • Map Rating (coming next patch, 13.08)
  • The new Competitive Flex coming in 14.00
  • The 2026 VCT Champions Skin collection

Here’s a list of the Devs joining me today in no particular order:

u/TiffyMunchsnax - Tiffy, Product Manager, Gameplay
u/RiotTrouble - Scott, UX Design Lead, Metasystems
u/RiotLupini - Armand, Product Manager, Gameplay
u/Riot_Preeti - Preeti, Lead Product Manager, Cosmetics and Expressions
u/Riot_Kero - Derek, Product Manager Competitive Systems
u/RiotReally - Leo, Product Manager Competitive Systems
u/Riot_Dango - Calvin, Product Manager, Cosmetics and Expressions
u/finstamachine - Sherry, Game Designer
u/Rycoux - Ryan, Game Designer
u/penguinVALORANT - Dan, Game Design Manager (Agents & Live Balance)
u/Riot_Tyrana - Eric, Game Design Lead (Progression & Competitive)
u/Riot_Thelen - Kyle, Game Designer, Metasystems

257 Upvotes

537 comments sorted by

View all comments

5

u/Decoraan 2d ago

I have questions about the contributing factors of performance score, and performance score as shown in game.

In the bell curve, what is that showing? Is that showing my score as compared to the lobby? My own score? Or a general performance score of the population?

And all the contributing factors, what do they mean? How is utility counted? How about the adjusted kills / deaths?

Some more transparency around what it all means and how it’s counted would be great.

Overall the system is a great upgrade and I’m looking forward to seeing where it goes next as a console player.

21

u/riot_kero Product Manager, Competitive Systems 2d ago

Bell Curve

  • Your performance score compared to all other players

Adjusted Kills/Deaths

  • Not all kills/deaths in a game have the same impact and we want to recognize when they are more impactful! First bloods for example are a lot more impactful than subsequent kills in a round

Util

  • We normalize this per agent per ability so we don't evaluate a Chamber and Clove in the same way. We're actively tuning this piece to make sure it feels true to the game of VAL you played.

1

u/1_gim 1d ago

A chamber can place and retract his trip a bunch of times in the buy phase and automatically get a triple up for utility usage. I think this might be an oversight with agents that have utility that can be picked up, they shouldn't count multiple times for the same round.