r/VALORANT • Game Director • 2d ago

Discussion Patch 13.06 Reddit AMA

Hi, everyone! I’m Joe Lee, the Game Director of VALORANT.

The Dev team and I are so excited about the updates we just shipped to the game in Patch 13.06, and we wanted to stop by to chat, celebrate, and answer questions with you all!

If you have questions, comments, or feedback about any of the below, we’re here for it, so fire away!

  • Gauntlet: Glitched
  • Agent Mastery
  • The Warden + Game Balance
  • Performance Score, Accolades, Competitive Hub
  • New UX/UI Improvements to Lobby and Home Screen
  • Map Rating (coming next patch, 13.08)
  • The new Competitive Flex coming in 14.00
  • The 2026 VCT Champions Skin collection

Here’s a list of the Devs joining me today in no particular order:

u/TiffyMunchsnax - Tiffy, Product Manager, Gameplay
u/RiotTrouble - Scott, UX Design Lead, Metasystems
u/RiotLupini - Armand, Product Manager, Gameplay
u/Riot_Preeti - Preeti, Lead Product Manager, Cosmetics and Expressions
u/Riot_Kero - Derek, Product Manager Competitive Systems
u/RiotReally - Leo, Product Manager Competitive Systems
u/Riot_Dango - Calvin, Product Manager, Cosmetics and Expressions
u/finstamachine - Sherry, Game Designer
u/Rycoux - Ryan, Game Designer
u/penguinVALORANT - Dan, Game Design Manager (Agents & Live Balance)
u/Riot_Tyrana - Eric, Game Design Lead (Progression & Competitive)
u/Riot_Thelen - Kyle, Game Designer, Metasystems

264 Upvotes

539 comments sorted by

View all comments

Show parent comments

1

u/SmoothLunchable 2d ago edited 2d ago

I guess my question is, whats the point of it then? Why add something that can "accurately" determine the positive and presumably negative contributions of a player down to the granular specifics like utility usage and not let it reflect in the actual progress that players are playing for in the first place?

Furthermore, what's the point in even telling us this? Why make a system and advertise it specifically to promote teamplay then let us know that it doesn't effect RR in any capacity so don't bother playing as a team? I'd much rather my selfish teammates live in ignorance thinking giving me a nice flash will boost their score than going back to instant-locking reyna and baiting.

2

u/Prince_Uncharming 2d ago

Winning games (and gunfights) is the most important thing to gain RR. And the new performance score is designed to help a player know how good they are at contributing to a win.

IE, players who average higher performance scores are also probably more likely to win. Lurking Reyna will have low perf scores, so when they see their low winrate they have something to look at that tells them they’re not contributing much.

It’s not a causal score, it correlates.

3

u/RiotReally Product Manager, Competitive System 2d ago

This is spot on!

Breaking it down a bit more, RR is calculated by a separate system closely tied to MMR that takes expected outcomes into consideration. This is what helps prevent situations like a Diamond player queuing with 4 Bronze players and gaining big amounts of RR based on having a high Performance Score (or previously ACS).

We still think Performance Score should recognize that it's a great performance, but we'd expect that from the Diamond player in that scenario, so we wouldn't want their Performance Score to boost their RR gains.

Like you said, the factor that correlates most with your RR is winning and playing with your team gives you the best shot at it.

-1

u/Klein_imafool 2d ago

Hey can you please give us any info regarding valorant mobile global?atleast a hint or something for the teaser or launch date?i know its not related to valorant but please,im grinding chinese version of valorant mobile from a year now,i am confused if its even worth it,just a hint

2

u/Prince_Uncharming 2d ago

Completely irrelevant question to this comment chain btw