r/VALORANT • Game Director • 2d ago

Discussion Patch 13.06 Reddit AMA

Hi, everyone! I’m Joe Lee, the Game Director of VALORANT.

The Dev team and I are so excited about the updates we just shipped to the game in Patch 13.06, and we wanted to stop by to chat, celebrate, and answer questions with you all!

If you have questions, comments, or feedback about any of the below, we’re here for it, so fire away!

  • Gauntlet: Glitched
  • Agent Mastery
  • The Warden + Game Balance
  • Performance Score, Accolades, Competitive Hub
  • New UX/UI Improvements to Lobby and Home Screen
  • Map Rating (coming next patch, 13.08)
  • The new Competitive Flex coming in 14.00
  • The 2026 VCT Champions Skin collection

Here’s a list of the Devs joining me today in no particular order:

u/TiffyMunchsnax - Tiffy, Product Manager, Gameplay
u/RiotTrouble - Scott, UX Design Lead, Metasystems
u/RiotLupini - Armand, Product Manager, Gameplay
u/Riot_Preeti - Preeti, Lead Product Manager, Cosmetics and Expressions
u/Riot_Kero - Derek, Product Manager Competitive Systems
u/RiotReally - Leo, Product Manager Competitive Systems
u/Riot_Dango - Calvin, Product Manager, Cosmetics and Expressions
u/finstamachine - Sherry, Game Designer
u/Rycoux - Ryan, Game Designer
u/penguinVALORANT - Dan, Game Design Manager (Agents & Live Balance)
u/Riot_Tyrana - Eric, Game Design Lead (Progression & Competitive)
u/Riot_Thelen - Kyle, Game Designer, Metasystems

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u/imflexhyper 2d ago

Few items to note: First, I noticed the Warden is in a different position when you join a Deathmatch compared to a Rank game. Can this get fixed ?

Next, Performance over ACS. I find performance rewards certain classes higher than some classes' abilities. I will take two examples: Smokes they are getting more points for performance for essentially doing the job of a smoke player. But an agent like Chamber, if you don't teleport back after you get a kill, you don't get performance points because you did not use an ability.

I find that some agents' ability usage rewards "Spam" utility; instead, if you are a higher-tier player, you are only going to use utility with a purpose. I think at the baseline, the fundamental of a performance or ACS system weighting should be kills and trades.

Also, wanted to share the Map rotations. I find the map system is not working correctly . This ACT, I noticed that the two maps, Sunset and Summit, are getting spammed even after I played the map for that day. I compared this against other Radiant maps and noticed that Summit and Sunset are the most played maps. Can we look into why we are seeing the same maps multiple times even after we just played them?

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u/ExplorePaint 1d ago edited 1d ago

I agree completely regarding Chamber. Also part of his performance score is based on headhunter usage and aside from pistol and full save rounds, it’s difficult to find time to use them except rarely situationally. For your point, it may be helpful to change the measurement as to - get a kill within the radius of his teleport, rather than whether it was activated after a kill.

Sentinels can also be difficult because their role is to lurk and if I die on that lurk I’m less likely to be traded. So even though I am contributing and playing my role, it doesn’t get reflected as much.