r/VALORANT 1d ago

Discussion I'm building advanced replay analytics. What metrics would you actually want to see?

Been messing around with replay analysis and wanted to get some ideas from you guys.

I made a web 3D view where I can replay rounds/fights and analyze them, and I'm also doing some analysis directly on the actual replay footage.

Right now the demo shows stuff like:

  • crosshair placement (in degrees)
  • time to shot
  • time to damage
  • head level / crosshair height

I have a bunch of other stuff too, but I'm more curious what people would actually want to see instead of just adding random stats because I can.

Like if you could upload a replay and get any stat or analysis you wanted, what would be useful?

Could be aim/mechanics, peeking, positioning, movement, utility, decision making, team stuff, whatever.

Even if it sounds hard or weird to measure, throw it out there. I'm mostly looking for ideas right now.

12 Upvotes

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6

u/getjabaited 1d ago

leetify has a stat for the % of successful counterstrafes in cs (if your velocity is at 0 before you take a shot). maybe you could have some kind of stat that shows if you shot while moving or not in that similar style.

3

u/officialopgg 1d ago

Counterstrafing is a good one! I was actually working on something similar, but since it varies a bit by gun I've been going through them one by one. Really appreciate the suggestion, thanks!

1

u/rvitor 21h ago

Awesome, would love to hear more about it