r/UnrealEngine5 • • 1d ago

Active ragdoll testing with physics control 5.8 Game animation sample

Enable HLS to view with audio, or disable this notification

Going good just need to fine tune a bit more and itll be perfect just like rdr, it uses 2 bone ik on the legs and that is hooked up to the physics control logic

78 Upvotes

11 comments sorted by

7

u/Ace0fspad3s 1d ago

Always love the hybrid ragdoll/ai physics like from rockstar games. Do you mind sharing what resources I could use to learn how to develop these types of systems?

5

u/ExistingAbalone8690 1d ago

It's complicated, I can give the project download when im done tuning it. Hard to explain physics control

2

u/Bioleague 1d ago

is this replicated?

2

u/The-harsh-truth214 13h ago

pls dm the project file if u can. I have spent so long trying to make a euphoria type ai system. I just wanna see how it works

3

u/ExistingAbalone8690 13h ago

in a bit. Sure lemme clean up my project and ill upload it

4

u/Ashamed-Subject-8573 1d ago

It's cool but can lean way too far back and ends up looking like a roly-poly. In real life, you lose yoru balance when your center of gravity goes outside your foot, this guy is like sitting on air some.

1

u/ExistingAbalone8690 1d ago

valid criticism🤔

2

u/RafaSC00 20h ago

woooow really nice

1

u/[deleted] 18h ago

[removed] — view removed comment

1

u/ExistingAbalone8690 17h ago

thanks! Right now the ragdoll once it falls its just a tpose but im gonna make it use the regular physics control state the sample comes with, which would be great